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1,192 Commits over 3,865 Days - 0.01cph!

9 Years Ago
Back to ogg for music. Let's see if it's the custom editor stuff?
9 Years Ago
merge from main/music2
9 Years Ago
Let's see if it's ogg conversion that's breaking assetbundle builds
9 Years Ago
reapply music stuff
9 Years Ago
merge from prerelease
9 Years Ago
Fix cs files that slipped through the subtractive merge
9 Years Ago
revert music2 merge until we can sort asset bundle issues out
9 Years Ago
One more for the server build
9 Years Ago
Complie fix maybe?
9 Years Ago
merge from music2
9 Years Ago
Increase & randomize time between songs playing
9 Years Ago
merge from prerelease
9 Years Ago
Level up/item unlock notices use the Sound system and are much quieter (still placeholder)
9 Years Ago
Specify mid-clip fade in/out rules on a per-clip basis Song setup tweaks Make sure music stuff only runs on the client Disable music by default (music.enabled convar) Re-add music intensity increases to supply drops & the helicopter
9 Years Ago
Merge from prerelease
9 Years Ago
Playback tweaks
9 Years Ago
merge from prerelease
9 Years Ago
missing file
9 Years Ago
Aaaalmost there
9 Years Ago
merge from prerelease
9 Years Ago
WIP
9 Years Ago
WIP
9 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
9 Years Ago
Sound priority tweaks
9 Years Ago
More item pickup/drop ui sounds
9 Years Ago
Meat cutting sounds
9 Years Ago
Physics sounds/effects WIP
9 Years Ago
Caught fish sounds (fish trap)
9 Years Ago
Sound & mix tweaks
9 Years Ago
mix tweaks
9 Years Ago
remove debug.log calls
9 Years Ago
Fix rain surface ambience not playing
9 Years Ago
Small AudioMixer tweak
9 Years Ago
merge from main/mix-polish
9 Years Ago
merge from main
9 Years Ago
missing files
9 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
9 Years Ago
Eat/drink sounds
9 Years Ago
Flamethrower sounds
9 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
9 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
9 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
9 Years Ago
Vomit sound tweaks
9 Years Ago
Vomit sounds
9 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
9 Years Ago
Water bucket sounds
9 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
9 Years Ago
AmbienceManager update tweaks
9 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
9 Years Ago
Make sure all in world ambience emitters are flagged as static