1,225 Commits over 4,018 Days - 0.01cph!
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
merge from main/naval_update
merge from main/naval_update
merge from main/naval_update/modular_boat_sounds
merge from main/naval_update
minor steering wheel sound tweaks
play a sound when finishing building from the steering wheel
modular boat engine reverse sound
play deploy effect when rotating sail
only play water sounds if modular boat is actualy in the water
modular boat sinking and ambient low health sounds
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be)
cannon fuse sound
merge from main/naval_update
minor balloon pop sound tweaks
fix latex single balloon playing pop fx twice
merge from main/naval_update
merge from main/naval_update
merge from main/naval_update
ghost ship ambient sounds and reverb zones
merge from main/naval_update/modular_boat_sounds
sound import setting tweaks
Add physics impact/lurch sounds to modular boats
Remove brute-force client side cached data update
merge from main/naval-Update
merge from main/naval_update/boat_plank_sounds
merge from main/naval_update/boat_wheel_sounds
sounds for most of the modular boats and related deployables (few bits still WIP)
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing
rpg7 viewmodel anim sounds stop on parent destroy
pt boat 50cal local voice limit range tweak
fix up pt boat 50 cal voice limiting settings
don't update steering wheel sounds when out of range
use TimeSince instead of incrementing a timer for steering wheel sound stop delay
monument event notifications sounds
beanbag chair destroy sound + sound tweaks
table lamp deploy
deploy sound tweak for a few other lights
beanbag chair sounds
mannequin sounds
chandelier sounds
orientable spotlight sounds
wall cabinet sounds
menu UI sounds decent WIP
abyss storage container deploy and interaction sounds
separate volume slider for UI sounds
wind turbine sound update
merge from main/sound_misc_may_2025