1,197 Commits over 3,987 Days - 0.01cph!
    
    
    
        
            
            
            
                
                Clean up hard grass footsteps
                
                
                
                
             
         
        
            
            
            
                
                EQ tweaks on concrete footsteps
                
                
                
                
             
         
        
            
            
            
                
                Forest footstep EQ tweaks
                
                
                
                
             
         
        
            
            
            
                
                Soften up a few hard footstep sounds a bit
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from main/footsteps
                
                
                
                
             
         
        
            
            
            
                
                Fix missing ambience manager prefab in proc map
                
                
                
                
             
         
        
            
            
            
                
                Fix owl & gull ambient stings
Actually remove old footstep sounds for real this time?
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
                
                
                
                
             
         
        
            
            
            
                
                Extend footstep raycast range so footsteps trigger more reliably when running downhill
                
                
                
                
             
         
        
            
            
            
                
                Consolidate some footstep stuff that doesn't need to be in two separate classes
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error and reapply footstep updates
                
                
                
                
             
         
        
            
            
            
                
                WIP - plastic what are you doing
                
                
                
                
             
         
        
            
            
            
                
                Migrate remaining sounds to sound system
Reorganize sounds
Fix EffectRecycle deleting effects before sounds finish playing
Distant sounds WIP
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Add reverb falloff script
Add high pass filter falloff script
Add gunshot sound template
First pass at distant gunshots
                
                
                
                
             
         
        
        
            
            
            
                
                Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
                
                
                
                
             
         
        
            
            
            
                
                Include AudioReverbFilter decay time in sound length calculation
                
                
                
                
             
         
        
            
            
            
                
                First pass at distant explosions
                
                
                
                
             
         
        
        
            
            
            
                
                reapply sound system migration to furnace, campfire, and c4
                
                
                
                
             
         
        
        
            
            
            
                
                Update falloffs before playing a Sound
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main/distantsound
                
                
                
                
             
         
        
        
            
            
            
                
                revert merge from main/distant sound to try to fix asset isues on build server
                
                
                
                
             
         
        
        
        
            
            
            
                
                Undo revert from last week
                
                
                
                
             
         
        
            
            
            
                
                Merge fixes + migrate wood gibs to sound system
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/distantsound
                
                
                
                
             
         
        
            
            
            
                
                Underwater sound effect + transition sounds
                
                
                
                
             
         
        
            
            
            
                
                merge from main/underwater
                
                
                
                
             
         
        
            
            
            
                
                Migrate geiger sounds to sound system and reduce volume
                
                
                
                
             
         
        
        
            
            
            
                
                Volume/mix adjustments for some impact sounds
                
                
                
                
             
         
        
            
            
            
                
                Increase overall volume of in world sounds
                
                
                
                
             
         
        
            
            
            
                
                Slight increase to max distance on default sound template
                
                
                
                
             
         
        
            
            
            
                
                Fix radiation sounds not playing
                
                
                
                
             
         
        
            
            
            
                
                Use the correct sound template for the cargo plane loop