userAlex Rehbergcancel

1,164 Commits over 3,439 Days - 0.01cph!

7 Years Ago
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7 Years Ago
Footwear specific footsteps
7 Years Ago
Fix missing silencer attach audioclip ref
7 Years Ago
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7 Years Ago
m249 pew pews
7 Years Ago
Physics sound velocity to volume scaling is a little lighter Minor optimization when creating sounds that don't use local voice limiting More in depth profiling on SoundManager.RequestSoundInstance
7 Years Ago
AmbienceManager underground check perf fix
7 Years Ago
Fix a few items missing ui sounds
7 Years Ago
Reapply phys sound updates Vending machine sound tweaks Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
7 Years Ago
Phys effect sound ref fix
7 Years Ago
Reapply 19287 + fixes
7 Years Ago
merge from main/physicssounds2
7 Years Ago
merge from main
7 Years Ago
Allow volume to be set on scheduled sounds Vending machine cancels scheduled phys sounds when vending is canceled Tiny merge fixes
7 Years Ago
merge from main
7 Years Ago
Physics sounds for a bunch of the new item worldmodels Tweaks to some item ui sounds
7 Years Ago
Add ability to schedule sounds for future playback to SoundManager Physics sound playback improved Vedning machine plays purchased item's physics impact sounds
7 Years Ago
NRE fix
7 Years Ago
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7 Years Ago
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7 Years Ago
merge from main/soundocclusion2
7 Years Ago
merge from main
7 Years Ago
Disable advance sound occlusion by default Advanced sound occlusion lod range tweaks
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Add source-object based/partial sound occlusion (disabled by default: audio.advancedocclusion) Fix rare bug causing overlapping music clip playback
7 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
7 Years Ago
Separate music volume sliders for in game & in menu Music format tweaks
7 Years Ago
Sound format tweaks
7 Years Ago
Little soundplayer fix
7 Years Ago
Add cave ambience Add ReverbSettings Cave reverb polish pass SoundPlayer tweaks for helk Minor mix tweaks
7 Years Ago
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7 Years Ago
Add a touch more reverb tail and high end on distant gunshots
7 Years Ago
New recycler sounds Distant gunshot polish Explosion polish (mostly distant) Misc minor sound fixes and polish
7 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
7 Years Ago
Fix NRE in 18437 and reapply
7 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
7 Years Ago
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling Remove old FMOD crash prevention recycle delay on Sounds
7 Years Ago
AudioReverbZone culling
7 Years Ago
Fix burlap phys impact voice limiting (RUST-1497) Tighter voice limiting on bullet flybys Fix bear footsteps not playing when a bear is running and turning Sound occlusion can't be disabled via the console Ambience polish
7 Years Ago
m92 sounds ambience polish, tweaks, and a few new sounds mixer tweaks
7 Years Ago
Water bottle sounds Bota bag sounds
7 Years Ago
Fix deployable placement sounds not being impacted by game volume slider Lots of new item UI sounds and tweaks to existing ones
7 Years Ago
Bullet flyby playback improvements + sound tweaks Fixed occlusion weirdness on a few sounds Fix some weapons playing 3rd person reload sounds on deploy Tiny bit of misc sound polish
8 Years Ago
Fix missing deploy effects
8 Years Ago
Optimize ReverbZoneTrigger updates Add voice limiting to physics sounds River sounds use the local ambience system Wounded screams stop on death VIewmodel sound timing tweaks Ambient sound layer timing tweaks Fix deployable placement effects spawning at the origin when attaching to other entities Add new placement sounds for deployable building parts (doors, ladders, etc) Misc sound polish
8 Years Ago
Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
8 Years Ago
minor eq tweaks to a few sounds reapply no melee hitmarker change to radtown loot barrels
8 Years Ago
enable sound occlusion by default lr300 silenced gunshot mp5 silenced gunshot no hitmarkers when meleeing barrels fix hitmarker not being affected by the right volume slider updated bullet flyby sounds misc minor sound polish
8 Years Ago
Deployable placement sounds