userAlex Rcancel

1,278 Commits over 4,110 Days - 0.01cph!

11 Years Ago
merge from main
11 Years Ago
remove debug.log
11 Years Ago
Add reverb falloff script Add high pass filter falloff script Add gunshot sound template First pass at distant gunshots
11 Years Ago
Reenable ambience toggle
11 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
11 Years Ago
Include AudioReverbFilter decay time in sound length calculation
11 Years Ago
First pass at distant explosions
11 Years Ago
merge from main
11 Years Ago
reapply sound system migration to furnace, campfire, and c4
11 Years Ago
Add small sound template
11 Years Ago
Update falloffs before playing a Sound
11 Years Ago
Gunshot tuning
11 Years Ago
merge from main
11 Years Ago
merge from main/distantsound
11 Years Ago
Fix server compile error
11 Years Ago
revert merge from main/distant sound to try to fix asset isues on build server
11 Years Ago
merge from main
11 Years Ago
post-merge cleanup
11 Years Ago
Undo revert from last week
11 Years Ago
Merge fixes + migrate wood gibs to sound system
11 Years Ago
merge from main
11 Years Ago
merge from main/distantsound
11 Years Ago
Underwater sound effect + transition sounds
11 Years Ago
merge from main/underwater
11 Years Ago
Migrate geiger sounds to sound system and reduce volume
11 Years Ago
Missing file
11 Years Ago
Volume/mix adjustments for some impact sounds
11 Years Ago
Increase overall volume of in world sounds
11 Years Ago
Slight increase to max distance on default sound template
11 Years Ago
Fix radiation sounds not playing
11 Years Ago
Use the correct sound template for the cargo plane loop
11 Years Ago
First pass at C4 sounds
11 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
11 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
11 Years Ago
Water footsteps first pass
11 Years Ago
Adjust cargo plane volume
11 Years Ago
Add SoundDefinition
11 Years Ago
Create SoundDefinitions from existing Sounds
11 Years Ago
Finish up sound system refactor
11 Years Ago
Merge from main
11 Years Ago
merge from main/soundrefactor
11 Years Ago
missing if CLIENT for new sound stuff
11 Years Ago
Sound falloff tuning
11 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
11 Years Ago
Impact sound volume tweaks
11 Years Ago
Fix missing sounds on a few in-world objects
11 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
11 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
11 Years Ago
First pass at beartrap sounds
11 Years Ago
Remove old sound prefabs