1,197 Commits over 3,987 Days - 0.01cph!
    
    
    
        
            
            
            
                
                Add player injury sounds and first-person wounded sound effect
                
                
                
                
             
         
        
            
            
            
                
                Fix sounds cutting out when the object they're attached to is destroyed
                
                
                
                
             
         
        
            
            
            
                
                Recycle sound objects instead of always instantiating new ones
                
                
                
                
             
         
        
            
            
            
                
                Fix invalid seek position error
                
                
                
                
             
         
        
            
            
            
                
                Make sure sounds reset to third person when recycling sound objects
                
                
                
                
             
         
        
            
            
            
                
                Fix missing torch attack sound
                
                
                
                
             
         
        
            
            
            
                
                Add wounded mixer snapshot and improve wounded sound effect
                
                
                
                
             
         
        
            
            
            
                
                Fix footsteps maxDistance not being reset properly when recycling sounds
                
                
                
                
             
         
        
            
            
            
                
                MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
                
                
                
                
             
         
        
            
            
            
                
                Additional error logging in SoundManager
                
                
                
                
             
         
        
            
            
            
                
                Potential SoundManager NRE fix
                
                
                
                
             
         
        
            
            
            
                
                Reenable the sound player on the torch attack effect again
                
                
                
                
             
         
        
            
            
            
                
                Make hard footsteps sound less stompy
                
                
                
                
             
         
        
        
            
            
            
                
                First pass at campfire and furnace sounds
                
                
                
                
             
         
        
            
            
            
                
                Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
                
                
                
                
             
         
        
        
            
            
            
                
                Quick first pass at horse footsteps
                
                
                
                
             
         
        
            
            
            
                
                Per gameobject audio voice count limiting
                
                
                
                
             
         
        
        
        
            
            
            
                
                Increase voice limit for viewmodels a tiny bit
                
                
                
                
             
         
        
            
            
            
                
                Quick pass at crystal ambience
                
                
                
                
             
         
        
        
        
            
            
            
                
                First pass at terrain-approrpiate animal footsteps
Fix missing AudioClip references on wolf SoundDefinitions
Prevent certain important sounds from being stopped early by SoundVoiceLimiter
                
                
                
                
             
         
        
            
            
            
                
                Unparent sounds from effects on destroy instead of only when recycle is called
                
                
                
                
             
         
        
            
            
            
                
                Tweak first person wounded sound
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from main/animalfootsteps
                
                
                
                
             
         
        
            
            
            
                
                Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional)
Improved gunshot sounds for some guns (WIP)
                
                
                
                
             
         
        
            
            
            
                
                More gunshot pass 2 tweaks. Bang bang!
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/gunshots2
                
                
                
                
             
         
        
            
            
            
                
                hit marker sound for helk
                
                
                
                
             
         
        
        
            
            
            
                
                Fix disappearing horse footstep sound def references
                
                
                
                
             
         
        
            
            
            
                
                Make new animal footsteps more distinct
                
                
                
                
             
         
        
            
            
            
                
                Fix stag footstep sound references
                
                
                
                
             
         
        
            
            
            
                
                Re-fix stag footstep sound references
                
                
                
                
             
         
        
        
        
            
            
            
                
                re-fix concrete stag footstep sound refs
                
                
                
                
             
         
        
            
            
            
                
                Melee weapon sound polish
                
                
                
                
             
         
        
        
            
            
            
                
                first pass at reloading sounds
                
                
                
                
             
         
        
            
            
            
                
                More environment specific ambience
                
                
                
                
             
         
        
            
            
            
                
                Send new ambient sounds to the right mixer channel