userAlex Rehbergcancel

1,164 Commits over 3,439 Days - 0.01cph!

8 Years Ago
merge from prerelease
8 Years Ago
merge from prerelease
8 Years Ago
Fix cs files that slipped through the subtractive merge
8 Years Ago
revert music2 merge until we can sort asset bundle issues out
8 Years Ago
revert music2 merge until we can sort asset bundle issues out
8 Years Ago
One more for the server build
8 Years Ago
Complie fix maybe?
8 Years Ago
merge from music2
8 Years Ago
merge from music2
8 Years Ago
Increase & randomize time between songs playing
8 Years Ago
merge from prerelease
8 Years Ago
Level up/item unlock notices use the Sound system and are much quieter (still placeholder)
8 Years Ago
Specify mid-clip fade in/out rules on a per-clip basis Song setup tweaks Make sure music stuff only runs on the client Disable music by default (music.enabled convar) Re-add music intensity increases to supply drops & the helicopter
8 Years Ago
Merge from prerelease
8 Years Ago
Merge from prerelease
8 Years Ago
Playback tweaks
8 Years Ago
merge from prerelease
8 Years Ago
merge from prerelease
8 Years Ago
missing file
8 Years Ago
Aaaalmost there
8 Years Ago
merge from prerelease
8 Years Ago
merge from prerelease
8 Years Ago
WIP
8 Years Ago
WIP
8 Years Ago
merge from main
8 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
8 Years Ago
Sound priority tweaks
8 Years Ago
More item pickup/drop ui sounds
8 Years Ago
Meat cutting sounds
8 Years Ago
merge from main/phys-effects
8 Years Ago
merge from main
8 Years Ago
Physics sounds/effects WIP
8 Years Ago
Caught fish sounds (fish trap)
8 Years Ago
Sound & mix tweaks
8 Years Ago
mix tweaks
8 Years Ago
remove debug.log calls
8 Years Ago
Fix rain surface ambience not playing
8 Years Ago
Small AudioMixer tweak
8 Years Ago
merge from main/mix-polish
8 Years Ago
merge from main/mix-polish
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
missing files
8 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
8 Years Ago
Eat/drink sounds
8 Years Ago
Flamethrower sounds
8 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
8 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
8 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
8 Years Ago
Vomit sound tweaks