1,278 Commits over 4,110 Days - 0.01cph!
First pass at revolver sounds
Add bone fragments to default inventory in unity editor
First pass at bone knife sounds
Tweak bolt rifle deploy sound
Increase volume of bolt rifle deploy slightly
Adjust torch strike sound
Tweak salvaged axe sounds
First pass at ak74u sounds
Adjust waterpipe shotgun attack volume
Missing changes from ak74u first pass
Change torch attack sound when lit
Fix lit torch attack not playing strike effect
First pass at a more centralized sound system
Move rock sounds to new system
Missing files for new sound system?
Fix rock sounds not playing
Ambient stings & ambience volume tweaks
Missing start position randomization
Footsteps WIP / Ambience tweaks
First pass at snow and wood footsteps
Fix ambience for new topologies
Reorganize sounds after move outside resources folder
Make sure the rest of the sound system is using prefab references instead of string names
Concrete footsteps first pass
Fix rock sounds not playing
Cross instance sound repetition prevention
Clean up hard grass footsteps
EQ tweaks on concrete footsteps
Forest footstep EQ tweaks
Soften up a few hard footstep sounds a bit
merge from main/footsteps
Fix missing ambience manager prefab in proc map
Fix owl & gull ambient stings
Actually remove old footstep sounds for real this time?
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
Extend footstep raycast range so footsteps trigger more reliably when running downhill
Consolidate some footstep stuff that doesn't need to be in two separate classes
Fix compile error and reapply footstep updates
WIP - plastic what are you doing
Migrate remaining sounds to sound system
Reorganize sounds
Fix EffectRecycle deleting effects before sounds finish playing
Distant sounds WIP