1,197 Commits over 3,987 Days - 0.01cph!
    
    
    
        
        
            
            
            
                
                Don't update reverb/highpass falloff every frame + additional sound profiling
                
                
                
                
             
         
        
            
            
            
                
                Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
                
                
                
                
             
         
        
            
            
            
                
                Water footsteps first pass
                
                
                
                
             
         
        
            
            
            
                
                Adjust cargo plane volume
                
                
                
                
             
         
        
        
            
            
            
                
                Create SoundDefinitions from existing Sounds
                
                
                
                
             
         
        
            
            
            
                
                Finish up sound system refactor
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/soundrefactor
                
                
                
                
             
         
        
            
            
            
                
                missing if CLIENT for new sound stuff
                
                
                
                
             
         
        
        
            
            
            
                
                Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
                
                
                
                
             
         
        
            
            
            
                
                Impact sound volume tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fix missing sounds on a few in-world objects
                
                
                
                
             
         
        
            
            
            
                
                Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
                
                
                
                
             
         
        
            
            
            
                
                Fix hilarious doppler effect issue on speeding deer footsteps
                
                
                
                
             
         
        
            
            
            
                
                First pass at beartrap sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Fix ambience node always thinking the environment has changed
                
                
                
                
             
         
        
            
            
            
                
                Always trigger weapon & hit object strike effects at the same time
                
                
                
                
             
         
        
            
            
            
                
                first pass at new melee & bullet impact sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Flesh bullet impact tuning
                
                
                
                
             
         
        
            
            
            
                
                merge from main/impactsounds
                
                
                
                
             
         
        
        
            
            
            
                
                Less pitch variation on gunshots
                
                
                
                
             
         
        
            
            
            
                
                Bullet impact volume tweaks
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main/riversound
                
                
                
                
             
         
        
            
            
            
                
                WIP - sounds added, trigger working, trigger added to temparate field bushes
                
                
                
                
             
         
        
        
            
            
            
                
                Leaf rustle wavs for different movement speeds
                
                
                
                
             
         
        
        
            
            
            
                
                Fix missing attack sound on some guns
                
                
                
                
             
         
        
            
            
            
                
                Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/bushrustles
                
                
                
                
             
         
        
            
            
            
                
                Fix missing sound references
                
                
                
                
             
         
        
            
            
            
                
                Re-add river sounds to terrain gen
                
                
                
                
             
         
        
            
            
            
                
                Fix SoundPlayerCull and add support for distance based culling
                
                
                
                
             
         
        
            
            
            
                
                First pass at bear sounds
                
                
                
                
             
         
        
            
            
            
                
                Reduce falloff distance for impact sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh
Re-add bush rustles
Add rustles to trees
                
                
                
                
             
         
        
            
            
            
                
                Allow BaseCombatEntity to override the default impact effect
Add unique impact sound to barrels
                
                
                
                
             
         
        
            
            
            
                
                Switch BaseCombatEntity impact override to GameObjectRef
                
                
                
                
             
         
        
            
            
            
                
                First pass at wolf sounds
                
                
                
                
             
         
        
            
            
            
                
                Fix rustle sound triggers being on the wrong layer