userAlex Rehbergcancel
5 Years Ago
Less pitch variation on gunshots
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5 Years Ago
Gunshot reverb tails
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5 Years Ago
merge from main/impactsounds
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5 Years Ago
Flesh bullet impact tuning
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5 Years Ago
merge from main
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5 Years Ago
first pass at new melee & bullet impact sounds
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5 Years Ago
Always trigger weapon & hit object strike effects at the same time
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5 Years Ago
Fix ambience node always thinking the environment has changed
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5 Years Ago
Remove old sound prefabs
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5 Years Ago
First pass at beartrap sounds
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5 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
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5 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
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5 Years Ago
Fix missing sounds on a few in-world objects
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5 Years Ago
Impact sound volume tweaks
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5 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
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5 Years Ago
Sound falloff tuning
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5 Years Ago
missing if CLIENT for new sound stuff
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5 Years Ago
merge from main/soundrefactor
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5 Years Ago
Merge from main
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5 Years Ago
Finish up sound system refactor
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5 Years Ago
Create SoundDefinitions from existing Sounds
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5 Years Ago
Add SoundDefinition
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5 Years Ago
Adjust cargo plane volume
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5 Years Ago
Water footsteps first pass
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5 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
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5 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
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5 Years Ago
First pass at C4 sounds
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5 Years Ago
Use the correct sound template for the cargo plane loop
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5 Years Ago
Fix radiation sounds not playing
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5 Years Ago
Slight increase to max distance on default sound template
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5 Years Ago
Increase overall volume of in world sounds
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5 Years Ago
Volume/mix adjustments for some impact sounds
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5 Years Ago
Missing file
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5 Years Ago
Migrate geiger sounds to sound system and reduce volume
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5 Years Ago
merge from main/underwater
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5 Years Ago
Underwater sound effect + transition sounds
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5 Years Ago
merge from main/distantsound
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5 Years Ago
merge from main
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5 Years Ago
Merge fixes + migrate wood gibs to sound system
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5 Years Ago
Undo revert from last week
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5 Years Ago
post-merge cleanup
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5 Years Ago
merge from main
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5 Years Ago
revert merge from main/distant sound to try to fix asset isues on build server
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5 Years Ago
Fix server compile error
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5 Years Ago
merge from main/distantsound
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5 Years Ago
merge from main
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5 Years Ago
Gunshot tuning
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5 Years Ago
Update falloffs before playing a Sound
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5 Years Ago
Add small sound template
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5 Years Ago
reapply sound system migration to furnace, campfire, and c4
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5 Years Ago
merge from main
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5 Years Ago
First pass at distant explosions
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5 Years Ago
Include AudioReverbFilter decay time in sound length calculation
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5 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
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5 Years Ago
Reenable ambience toggle
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5 Years Ago
Add reverb falloff script Add high pass filter falloff script Add gunshot sound template First pass at distant gunshots
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5 Years Ago
remove debug.log
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5 Years Ago
merge from main
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5 Years Ago
Missing file
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5 Years Ago
Migrate remaining sounds to sound system Reorganize sounds Fix EffectRecycle deleting effects before sounds finish playing Distant sounds WIP
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5 Years Ago
WIP - plastic what are you doing
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5 Years Ago
Fix compile error and reapply footstep updates
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5 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
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5 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
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5 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
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5 Years Ago
Mix adjustment
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5 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
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5 Years Ago
Fix missing ambience manager prefab in proc map
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5 Years Ago
merge from main/footsteps
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5 Years Ago
Remove old footsteps
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5 Years Ago
merge from main
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5 Years Ago
Ambient sting adjustment
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5 Years Ago
Small mix tweaks
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5 Years Ago
Soften up a few hard footstep sounds a bit
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5 Years Ago
Forest footstep EQ tweaks
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5 Years Ago
EQ tweaks on concrete footsteps
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5 Years Ago
Clean up hard grass footsteps
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5 Years Ago
Cross instance sound repetition prevention
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5 Years Ago
Footstep polish pass
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5 Years Ago
Fix rock sounds not playing
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5 Years Ago
Concrete footsteps first pass
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5 Years Ago
Fix ambience for new topologies Reorganize sounds after move outside resources folder Make sure the rest of the sound system is using prefab references instead of string names
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6 Years Ago
merge from main
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6 Years Ago
First pass at snow and wood footsteps
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6 Years Ago
merge from main
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6 Years Ago
Footsteps WIP / Ambience tweaks
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6 Years Ago
Missing start position randomization
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6 Years Ago
First pass at ambience
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6 Years Ago
merge from main
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6 Years Ago
Ambient stings & ambience volume tweaks
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6 Years Ago
Merge from main
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6 Years Ago
Ambience WIP
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6 Years Ago
Fix rock sounds not playing
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6 Years Ago
Missing files for new sound system?
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6 Years Ago
First pass at a more centralized sound system Move rock sounds to new system
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6 Years Ago
Fix lit torch attack not playing strike effect
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6 Years Ago
Change torch attack sound when lit
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6 Years Ago
Missing changes from ak74u first pass
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6 Years Ago
Adjust waterpipe shotgun attack volume
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6 Years Ago
First pass at ak74u sounds
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