1,197 Commits over 3,987 Days - 0.01cph!
    
    
    
        
            
            
            
                
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                bradley sound handling tweaks
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix synced sounds not recycling properly
                
                
                
                
             
         
        
            
            
            
                
                Fix attack heli sounds not stopping on death
                
                
                
                
             
         
        
            
            
            
                
                merge from main/helicoptersounds
                
                
                
                
             
         
        
        
            
            
            
                
                Enable doppler on player driven helis
Cleanup
                
                
                
                
             
         
        
            
            
            
                
                Improved NPC heli flight sounds
Add doppler support
New scrap heli and minicopter damage sounds
                
                
                
                
             
         
        
            
            
            
                
                Updated bear sounds
A few minor sound import setting tweaks
                
                
                
                
             
         
        
            
            
            
                
                Softer ambient wave sounds
Softer foliage rustles
Barefoot footsteps are lighter and less harsh in the high end
Polished collectable resource sounds
                
                
                
                
             
         
        
            
            
            
                
                new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
                
                
                
                
             
         
        
        
        
            
            
            
                
                hqsoundfade defaults to false for now
                
                
                
                
             
         
        
            
            
            
                
                local voice limiting debounce tweak just in case
                
                
                
                
             
         
        
            
            
            
                
                instrument voice limiting tweaks
                
                
                
                
             
         
        
        
            
            
            
                
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                hunch quick fix for repeated sounds
                
                
                
                
             
         
        
            
            
            
                
                MovementSounds updates within sound frame budget + optimizations
                
                
                
                
             
         
        
        
            
            
            
                
                acoustic guitar f#2 note offset fix
                
                
                
                
             
         
        
        
            
            
            
                
                sound files + defs for extended trumpet range
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
                
                
                
                
             
         
        
            
            
            
                
                Walk/run footsteps use separate sound templates instead of maxDistance modulation
                
                
                
                
             
         
        
            
            
            
                
                OreResourceEntity.PlayBonusLevelSound NRE fix
                
                
                
                
             
         
        
            
            
            
                
                less variation on cowbell sound
                
                
                
                
             
         
        
            
            
            
                
                Instruments increase local player sound priority with SetPriorityModifier instead of SetPriority
                
                
                
                
             
         
        
        
            
            
            
                
                Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
                
                
                
                
             
         
        
            
            
            
                
                Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
                
                
                
                
             
         
        
            
            
            
                
                Slightly adjust sound priority dynamically based on camera distance
Specific sounds can have priority modified at runtime so we can make local player sounds higher priority, etc
Tweak priorites on some SoundClasses
                
                
                
                
             
         
        
            
            
            
                
                lower physics sound priority a little bit
                
                
                
                
             
         
        
            
            
            
                
                Sounds disable/enable their audioSources when pause/unpause are called instead of just pausing/unpausing them
Out of range oneshot sounds played at a specific position are skipped like out of range parented sounds
SoundPlayer defaults to PlayOneshot when playing non-looped sounds immediately
                
                
                
                
             
         
        
            
            
            
                
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                fix clipped note start on acoustic guitar G3
                
                
                
                
             
         
        
            
            
            
                
                static instrument mount/dismount sounds
                
                
                
                
             
         
        
            
            
            
                
                move hq sound fade audiofilter to a separate component so we can enable/disable it instead of just skipping processing