1,231 Commits over 3,804 Days - 0.01cph!
Excavator sound updates
Mix tweaks
Excavator sound additions/tweaks
Excavator music
Excavator sounds (WIP but mostly complete)
gesture animation sound import settings
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
Icer sounds
Jumper sounds
A couple minor mix/spatialization tweaks
Horse sound import setting tweaks
horse eat sound tweaks
horse water footstep tweaks
More horse water footstep work
Horse mount/dismount/eat loop sounds
Horse water footsteps
Horse saddle movement sounds
More horse vocaliaztions
MaterialEffect server compile fix
merge from main/soundvoicecleanup
SoundClasses set virtualization priority
Paused sounds switch to lowest priority
Swap some stray static SoundPlayers to AmbienceEmitters
Stop and recycle more out of range loops instead of pausing them
Scene2Prefab
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grenade launcher handling sounds to mono
distant gunshot tails fade out more smoothly
reduced gunshot/explosion tail stereo spread a bit to improve directionality
grenade launcher third person sound anim events
chinese lantern sound improvements
Explosive ammo sound tweaks
remove stray stopping music debug.log
Oil rig breaker clunk sound
Oil rig music and ambient sounds
Add ability to loop & skip around music dynamically
Support for location specific music playlists
Oil rig music files
Minicopter sounds
Vehicle engines are a bit more quiet (boats, etc)
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Swap a few button/checkbox sounds
Mix tweaks
More music
Round robin song selection so we don’t repeat
Confetti unit explosion sound
Trophy sounds
Jump pad sounds
XP/Level up sounds
Main music theme updates
Misc sound fixes
Cargo ship waves don’t play when you’re below deck
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Cargo ship ambience zones for below deck areas
Cargo ship water level rumble doesn’t play when you’re below deck
HAB burner sounds
SAM site movement sounds
Arena ambience is a bit more dense