userAlex Rcancel
branchrust_reboot/maincancel

644 Commits over 3,865 Days - 0.01cph!

10 Years Ago
Landmine sounds
10 Years Ago
Large fire sounds
10 Years Ago
First pass at stone construction sounds
10 Years Ago
Underwater bubble sounds Underwater bullet trail sounds
10 Years Ago
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
10 Years Ago
Distant rocket launcher attack sounds
10 Years Ago
Player water movement sounds
10 Years Ago
Door sound timing fixes
10 Years Ago
Thrown hatchet/pick flight sound
10 Years Ago
Quick fix for high external gate sounds
10 Years Ago
merge from main/ambience2
10 Years Ago
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10 Years Ago
Set player voice audiosource priority to max
10 Years Ago
Fix bug when disabling/destroying AmbienceEmitters
10 Years Ago
Ambience GC fix + a few minor optimizations
10 Years Ago
AmbienceEmitter CompareTo outside if client
10 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
10 Years Ago
first pass at m249 sounds
10 Years Ago
Sand and snow impact sounds + grass impact sound tweaks
10 Years Ago
Fall damage sounds
10 Years Ago
New player body fall sounds
10 Years Ago
Stone external gate sounds + wood external gate sound tweaks
10 Years Ago
Window shutter sounds
10 Years Ago
Large fire sound tweaks
10 Years Ago
stone hatchet soft strike sound tweak
10 Years Ago
Bandage sound tweaks
10 Years Ago
Ambience tweaks
10 Years Ago
Tree impact tweaks
10 Years Ago
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
10 Years Ago
Corpse fly swarm sounds
10 Years Ago
AudioClip import settings
10 Years Ago
Ambience sting timing tweaks
10 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
10 Years Ago
Small Sound bugfix
10 Years Ago
m249 attack sound update
10 Years Ago
Hatchet strike sound polish
10 Years Ago
Melee impact sound polish
10 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
10 Years Ago
Add local voice limiting to helicopter weapon sounds
10 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
10 Years Ago
uncomment ApplyModulations in Sound.Update (rain sound fix)
10 Years Ago
Sound optimization
10 Years Ago
Reapply 12751 - Fix Quarry engine sound not being marked as a looping sound.
10 Years Ago
Distance crossfading bugfix
10 Years Ago
merge from main/soundpolish
10 Years Ago
Semi auto rifle sounds
10 Years Ago
Sounds for new building frame pieces
10 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
9 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
9 Years Ago
Way better melee rock impacts