userAlex Rehbergcancel
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1,094 Commits over 3,408 Days - 0.01cph!

3 Years Ago
sled impact sound tweaks
3 Years Ago
sled sound tweaks
3 Years Ago
remove stray debug.logs from sled sound stuff
3 Years Ago
First pass at sled sounds
3 Years Ago
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3 Years Ago
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3 Years Ago
fix tiny gap in dial tone loop
3 Years Ago
horse idle anim sounds
3 Years Ago
stable music
3 Years Ago
fix a couple localized weather ambiences playing under wrong conditions
3 Years Ago
tweak deploy sounds for a couple halloween items
3 Years Ago
enable halloween ambience on the correct branch this time
3 Years Ago
revert 55304
3 Years Ago
halloween ambience
3 Years Ago
weather sounds
3 Years Ago
fix incorrect attack sound on m39 when muzzlebreak is attached
4 Years Ago
elevator sounds
4 Years Ago
telephone button sound tweak
4 Years Ago
more voice prop sounds voice prop audio effect tuning
4 Years Ago
first batch of voice prop sounds
4 Years Ago
play a sound when removing a dying plant
4 Years Ago
airwolf/boat shop music
4 Years Ago
kayak & paddle sounds
4 Years Ago
water entry sound tweaks
4 Years Ago
mixing table, tea, and berry sounds
4 Years Ago
water entry sound tweaks
4 Years Ago
Water jug fill sounds are longer and use the new vessel fill sound implementation
4 Years Ago
bradley engine is audible from farther away
4 Years Ago
inner tube / boogie board paddling sound voice limiting tweaks
4 Years Ago
velocity-based water entry sounds for players
4 Years Ago
a few additional innertube/boogie board paddling sounds watergun shoot volume tweaks
4 Years Ago
Stop LiquidWeaponEffects sounds on disable
4 Years Ago
inner tube and paddling pool destroy sounds
4 Years Ago
instant camera sounds a bunch of deploy sounds for new deployables mount/dismount sounds for beach chair
4 Years Ago
Water pistol sounds LiquidWeaponEffects sound playback tweaks
4 Years Ago
liquid vessel fill sounds can start partyway through when the container is already partially filled water gun sounds first pass
4 Years Ago
reduce modular vehicle horn volume
4 Years Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
4 Years Ago
audio.printenginesounds debug console command
4 Years Ago
first pass at inner tube and boogie board sounds paddling pool deploy/pickup sounds
4 Years Ago
bradley audio implementation tweaks potential fix for repeating sound bug near launch site
4 Years Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
4 Years Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
4 Years Ago
vehicle sound priority tweaks
4 Years Ago
bradley uses new vehicle engine sound system
4 Years Ago
vehicle missing key start failure sounds
4 Years Ago
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4 Years Ago
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4 Years Ago
modular vehicle false start, horn, and hurt trigger impact audio files