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merge from main/sound_misc_may_2025
water light/med footsteps use foostep-med sound template
fix water jump start/land effect prefabs not playing sounds
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
UIVol mixer parameter (missed file for CS 122467)
reduce falloff distance on compound bow handling sounds
molotov uses correct 3p deploy and aim sounds
game volume slider also affects ui sounds
merge from main/jungle_sound_polish
merge from main/new_silencer_sounds
crafted silencer attack layer and break sounds
new tiger attack impact sound
blowpipe reload variations
fix jungle ambience playing offshore for real this time
fix jungle ambience playing offshore
beat chest gesture sounds
tiger sound class and falloff distance tweaks
quieter tree climbing sounds
tiny blowpipe deploy sound tweak
music loop import setting change
cargo ship rustige egg music loop
couple missed minor tweaks to chicken petting sound defs
chicken coop sounds
egg handling sounds
chicken petting sounds <3
add occlusion to visual cooking sounds
kettle boil sound tweaks
natural beehive impact sound
beehive deploy/open/close sounds
bee swarms are more quiet
no occlusion on natural beehive ambience
hopper start/stop/active sounds
bee grenade sounds
bee swarm & hive sounds
siege weapon sound import settings
additional battering ram sounds and polish
codegen