userAlex Rcancel
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1,251 Commits over 4,291 Days - 0.01cph!

9 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
9 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
9 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
9 Months Ago
merge from main/naval_update
9 Months Ago
merge from main/naval_update
9 Months Ago
merge from main/naval_update/modular_boat_sounds
9 Months Ago
merge from main/naval_update
9 Months Ago
minor steering wheel sound tweaks
9 Months Ago
play a sound when finishing building from the steering wheel
9 Months Ago
modular boat engine reverse sound
9 Months Ago
play deploy effect when rotating sail
9 Months Ago
9 Months Ago
only play water sounds if modular boat is actualy in the water
9 Months Ago
modular boat sinking and ambient low health sounds
9 Months Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
9 Months Ago
merge from main/naval_update
9 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
9 Months Ago
merge from main/naval_update
9 Months Ago
merge from main/naval_update
9 Months Ago
merge from main/naval_update
9 Months Ago
ghost ship ambient sounds and reverb zones
9 Months Ago
birthday balloon sounds
9 Months Ago
merge from main/naval_update/modular_boat_sounds
9 Months Ago
sound import setting tweaks
9 Months Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
9 Months Ago
merge from main/naval-Update
9 Months Ago
merge from main/naval_update/boat_plank_sounds
9 Months Ago
merge from main/naval_update/boat_wheel_sounds
9 Months Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
9 Months Ago
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing rpg7 viewmodel anim sounds stop on parent destroy
10 Months Ago
rpg7 sounds
10 Months Ago
pt boat 50cal local voice limit range tweak
10 Months Ago
fix up pt boat 50 cal voice limiting settings
11 Months Ago
don't update steering wheel sounds when out of range use TimeSince instead of incrementing a timer for steering wheel sound stop delay
11 Months Ago
chainsaw sound updates
11 Months Ago
monument event notifications sounds
12 Months Ago
beanbag chair destroy sound + sound tweaks table lamp deploy deploy sound tweak for a few other lights
12 Months Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
1 Year Ago
menu UI sounds decent WIP
1 Year Ago
compass sounds
1 Year Ago
tugboat horn sounds
1 Year Ago
m15 pistol sounds
1 Year Ago
abyss storage container deploy and interaction sounds
1 Year Ago
separate volume slider for UI sounds
1 Year Ago
wind turbine sound update
1 Year Ago
merge from main/sound_misc_may_2025
1 Year Ago
merge from main
1 Year Ago
water light/med footsteps use foostep-med sound template
1 Year Ago
fix water jump start/land effect prefabs not playing sounds
1 Year Ago
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)