userAlex Webstercancel

2,236 Commits over 4,536 Days - 0.02cph!

1 Year Ago
player animator update plus idle pose
1 Year Ago
file naming and organising
1 Year Ago
Rock - Override controller updated to use v3 anims
1 Year Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
1 Year Ago
3p anims + updated worldmodel anims
1 Year Ago
viewmodel updates
1 Year Ago
HCR viewmodel anim updates
1 Year Ago
attachments wip
1 Year Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
2 Years Ago
tweaks to the viemodel reload anim based on feedback
2 Years Ago
increased cull distance on frontier weapons
2 Years Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
2 Years Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
2 Years Ago
viewmodel - fixed remaining attachment issues
2 Years Ago
viewmodel - fixed ironsights being too low
2 Years Ago
renamed controller and anims to meet naming convention
2 Years Ago
added hammer anims to controller
2 Years Ago
added viewmodel hammer anims
2 Years Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
2 Years Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
2 Years Ago
HCR viewmodel - Corrected slightly offset ironsights
2 Years Ago
HCR viewmodel - removed sway from ADS fire anim
2 Years Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
2 Years Ago
vm hc revolver anim event update
2 Years Ago
vm hc revolver - tweak to anim event to spawn shells
2 Years Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
2 Years Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
2 Years Ago
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2 Years Ago
3p entity updates, added anim event and effects
2 Years Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
2 Years Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
2 Years Ago
re-exported viewmodel mesh fbx to face positive z
2 Years Ago
initial 3p setup, entity updates
2 Years Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
2 Years Ago
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2 Years Ago
set up anim event for 3p reload shells ejecting
2 Years Ago
viewmodel positional anim update
2 Years Ago
removed uneeded model prefabs
2 Years Ago
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2 Years Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
2 Years Ago
viewmodel updates
2 Years Ago
updated 3p anims, updated world model anims
2 Years Ago
reduced rotate amount in viewmodel
2 Years Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
2 Years Ago
Updated viewmodel rig mesh with Alfies UV update
2 Years Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
2 Years Ago
attachment updates, icon added, worldmodel prefab fixes
2 Years Ago
updated viewmodel anims, updated base rig with skinned cylinder
2 Years Ago
increased repeat delay
2 Years Ago
committing texture meta that plastic desires