2,823 Commits over 3,897 Days - 0.03cph!
fix for molotov projectile
fix for locomotive driver pose, updated ik target for lever
re-exported locomotive player anim
locomotive sitting anim source
locomotive updates
- Added driver sitting anim
- Added pose to player animator
- Updated player enum mount poses
- Set driver prefab to use new mountpose
vm molotov cocktail - 2nd pass anims & animator updates
removed unused molotov prefab
renamed flashbang and molotov world models to match convention
3p molotov anims, entity setup, override controller
flashbang,viewmodel update
1st pass flashbang.viewmodel
vm molotov - 1st pass anim & animator setup with new functionality
vacuum tube anim source files for sep wagon types
Fixes for loot wagons, anims for fuel wagons, updated animator with added layer
vm molotov cocktail - 1st pass anims, animator, viewmodel prefab
more dog rig source files
dog rig source files and folder
animated camera rig source
vacuum tube anim setup to handle wagons of various heights
optimised 3p cardgame anim
optimised some 3p reload anims
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
vacuum tube anim updates, removed test anim
- Replaced mesh in trainyard scene with prefab to get further updates automatically
- Updated vacuum tube anims
- Added triggers for animator & state changes
- Added vacuum tube to vacuum machine prefab
trainyard vacuum source rig & anims
vacuum tube 1st pass anims and anim controller
HMLMG - reduced pop on ADS attack
hmlmg scope attachment fixes
vm updates
- removed gun moving back on bolt pull
- added ADS idle & fire, with reduced movement
- setup additional deploy
- tweaked original deploy
- ammo belt secondary movement refinement
- fixed wrist shearing
removed unnecessary viewmodel prefab, renamed worldmodel prefab
world model prefab setup, item prefab updated to use correct worldmodel prefab
renderer setup to use viewmodel script
updates to vm attachments and base file, sep ironsights mesh, prefab setup
correct positioning for all attachments on player entity, updated anims and animator
player anim, entity and world model animator updates,
added anims for world weapon, added separate ammo box model and lods, effect setup