2,928 Commits over 4,018 Days - 0.03cph!
removed footstep sfx from horse breathe
some weapon override controller updates
player animator relax stance (upper body) and threshold updates
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quarry track - flipped uvs on track belt
Horse idles - Anim event update, updates to animator
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tweaked on exit time transition timing
fixed issue with shaking when in off state
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animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
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rustige egg anim controller update
updated blur meshes to rig, updated blur materials with texture updates
vm eoka - bug fix for undesired arm gesture during some anims
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
entity positional updates
.entity positional updates
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
update to slide back anim mask settings
Attack heli
- Added blur blade bones, meshes and materials
- Added turbofan bone
- Updated blades to use correct material in prefab
Fix for dryfire sound looping on p17 & SAP
fix for floating bullet issue while in ADS
ice throne - player anim update
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
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SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden