1,907 Commits over 4,202 Days - 0.02cph!
    
    
    
        
            
            
            
                
                m4 - fixed lootspawn asset naming mismatch
 
                
                
                
                
                
             
         
        
            
            
            
                
                spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                m4 viewmodel - added effects for shell eject
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                vm legacy bow - fix for missing sounds (hopefully)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
 
                
                
                
                
                
             
         
        
            
            
            
                
                hatchet entity - removed offsets, set to use prop bone instead of hand
 
                
                
                
                
                
             
         
        
            
            
            
                
                melee holdtype - set new player mask
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                deleted unrequired model prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                item update, worldmodel prefab fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                w_revolver reload - removed root bone in mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                set 3p rifle anims to use new avatar mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                added ik target to revolver.entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated 3p revolver override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                player animator update - set add_breathe layer to use foot ik flag
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated rigged world bow model
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                w_revolver anims set to not include parent bone in anim data
 
                
                
                
                
                
             
         
        
            
            
            
                
                w_revolver entity updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                new player mask, updated 3p revolver anim meta
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p anim organization, moving anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                legacy bow entity updates
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                vm legacy bow - set up viewmodel renderer
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed bow fabric mat from fade to cutout
 
                
                
                
                
                
             
         
        
            
            
            
                
                legacy bow vm - ironsight updates, anims tweaked
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm legacy bow
- updated rig with edited model
- edited anims
- added unique animator
- edited ironsights
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                3p m4 shotgun anim updates, setup override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                m4 shotgun viewmodel
- deploy update
- removed pump movement in reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabled animator on 3p entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up attachment positions
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                m4 shotgun - added admire
 
                
                
                
                
                
             
         
        
            
            
            
                
                m4 shotgun
- Added duplicated anim files
- Adjusted anims to place ammo in main body instead of stock
- Added animator, populated with edited anims
- Set vm prefab to use new animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                m4 shotgun
- set up viewmodel, entity, item and worldmodel prefabs
- removed redundant prefabs
- fixed issues on worldmodel