userAlex Webstercancel

1,975 Commits over 4,263 Days - 0.02cph!

4 Years Ago
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
4 Years Ago
vacuum tube anim updates, removed test anim
4 Years Ago
- Replaced mesh in trainyard scene with prefab to get further updates automatically
4 Years Ago
- Updated vacuum tube anims - Added triggers for animator & state changes - Added vacuum tube to vacuum machine prefab
4 Years Ago
vacuum tube 1st pass anims and anim controller
4 Years Ago
HMLMG - reduced pop on ADS attack
4 Years Ago
hmlmg scope attachment fixes
4 Years Ago
vm updates - removed gun moving back on bolt pull - added ADS idle & fire, with reduced movement - setup additional deploy - tweaked original deploy - ammo belt secondary movement refinement - fixed wrist shearing
4 Years Ago
removed unnecessary viewmodel prefab, renamed worldmodel prefab
4 Years Ago
world model prefab setup, item prefab updated to use correct worldmodel prefab
4 Years Ago
renderer setup to use viewmodel script
4 Years Ago
updates to vm attachments and base file, sep ironsights mesh, prefab setup
4 Years Ago
correct positioning for all attachments on player entity, updated anims and animator
4 Years Ago
player anim, entity and world model animator updates, added anims for world weapon, added separate ammo box model and lods, effect setup
4 Years Ago
entity updates
4 Years Ago
added effects folder
4 Years Ago
entity updates (still stuff to resolve)
4 Years Ago
anim updates, rigged world model, override controller, world animator
4 Years Ago
prefab, controller, and anim updates
4 Years Ago
merge from main
4 Years Ago
vm prefab updates
4 Years Ago
anim updates
4 Years Ago
updates to viewmodel prefab
4 Years Ago
lmg - updates to base export and anims, added initial vm prefab
4 Years Ago
initial files and animator
4 Years Ago
merge from main
4 Years Ago
prebuilt vm weapon prefabs
4 Years Ago
merge from main
4 Years Ago
lr300 vm sprint anim test
4 Years Ago
added base camMotion rig file and camera anim tests
4 Years Ago
updated files
4 Years Ago
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4 Years Ago
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4 Years Ago
vm zipline test - anims and animator
4 Years Ago
zipline player anim updates, updated ik target positions on zipline mountable prefab
4 Years Ago
player animator transition state test
4 Years Ago
player idle to zipline transition anim
4 Years Ago
zipline player anim updates
4 Years Ago
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4 Years Ago
updated player keycard override controller with same idle pose as other weapons
4 Years Ago
fixed feet glitch on player attack intros
4 Years Ago
updates to player keycard anims & override controller
4 Years Ago
added new params (forwardReaction and rightReaction) for driving, hooked up to reaction anim blendtree, removed reaction state and transition from sitting state
4 Years Ago
3p keycard - Added holdtype, override controller & anims
4 Years Ago
vm keycard - fixed clipping issues when wearing gloves
4 Years Ago
Added vm driving test anim, animator, prefab, relevant new scripts from Jarryd, and set snowmobile driver seat to use new driving vm prefab
4 Years Ago
directional driver reaction anims, updated animator with reaction layer
4 Years Ago
fix for ice skin not following model correctly in 3p
4 Years Ago
snowmobile driving - adjusted transition in/out for reaction, also slowed down in the animator