userAlex Webstercancel

1,893 Commits over 4,475 Days - 0.02cph!

3 Years Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
3 Years Ago
added valve anim clips, set up valve to turn on/off during pumpjack loop
3 Years Ago
removed transition from animator, updated render lods and collision mesh connections, hid old pumpjack ladder in prefab
3 Years Ago
updated prefab to include new rigged mesh, added colliders, old mesh hidden
3 Years Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
3 Years Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
3 Years Ago
updated rig for diver ak, set up burst cloth (still disabled)
3 Years Ago
vm diver torch - updated mask and optimisation settings
3 Years Ago
disabled burst cloth on vm diver ak
3 Years Ago
prepared all diver ak prefabs
3 Years Ago
initial vm diver ak seaweed physics setup (disabled for now)
3 Years Ago
hooked up climb idle in player controller
3 Years Ago
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
3 Years Ago
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims updated entity to use new override.
3 Years Ago
3p torch, melee override updates
3 Years Ago
updated torch entity
3 Years Ago
3p torch updates
3 Years Ago
3p torch updates, override updates
3 Years Ago
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
3 Years Ago
diver hatchet - item update, sounds set up & screen fx
3 Years Ago
diver ak - renamed files and prefabs - organised files to be all in one folder - item name updated - worldmodel prefab setup - got sounds working
3 Years Ago
diver ak - separated mag in world model and lods (for mag drop during reloads) - vm prefab update to use main camera for now - entity update - diver ak mag drop effect setup - reload anim and events - weapon animator controller
3 Years Ago
diver ak setup
3 Years Ago
initial vm diver ak setup
3 Years Ago
hatchet viewmodel prefab updates
3 Years Ago
override controller anim selection updates
3 Years Ago
updated melee moving /running upper body anims
3 Years Ago
added bear turning additives, animator updates
3 Years Ago
bear controrller - added turn layer added turn pose test, attack with translation
3 Years Ago
bear controller updates
3 Years Ago
updated bear controller, removed sfx from idle 1
3 Years Ago
folder updates, anim exports, animator updates
3 Years Ago
missing footstep anim events added
3 Years Ago
removed footstep sfx from horse breathe
3 Years Ago
merge from main
3 Years Ago
player animator relax stance (upper body) and threshold updates
3 Years Ago
some weapon override controller updates
3 Years Ago
quarry track - flipped uvs on track belt
3 Years Ago
Horse idles - Anim event update, updates to animator
3 Years Ago
tweaked on exit time transition timing
3 Years Ago
fixed issue with shaking when in off state
3 Years Ago
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
3 Years Ago
rustige egg anim controller update
3 Years Ago
updated blur meshes to rig, updated blur materials with texture updates
3 Years Ago
rustige egg anim fixes
3 Years Ago
vm eoka - bug fix for undesired arm gesture during some anims
3 Years Ago
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
4 Years Ago
entity positional updates
4 Years Ago
.entity positional updates
4 Years Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller