1,893 Commits over 4,475 Days - 0.02cph!
added fall to skydive anim and new state in animator, updated skydive idle loop
added valve anim clips, set up valve to turn on/off during pumpjack loop
removed transition from animator, updated render lods and collision mesh connections, hid old pumpjack ladder in prefab
updated prefab to include new rigged mesh, added colliders, old mesh hidden
vm diver ak -
skinning updates
tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight)
burst cloth enabled
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
updated rig for diver ak, set up burst cloth (still disabled)
vm diver torch - updated mask and optimisation settings
disabled burst cloth on vm diver ak
prepared all diver ak prefabs
initial vm diver ak seaweed physics setup (disabled for now)
hooked up climb idle in player controller
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims
updated entity to use new override.
3p torch, melee override updates
3p torch updates, override updates
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
diver hatchet - item update, sounds set up & screen fx
diver ak
- renamed files and prefabs
- organised files to be all in one folder
- item name updated
- worldmodel prefab setup
- got sounds working
diver ak
- separated mag in world model and lods (for mag drop during reloads)
- vm prefab update to use main camera for now
- entity update
- diver ak mag drop effect setup
- reload anim and events
- weapon animator controller
initial vm diver ak setup
hatchet viewmodel prefab updates
override controller anim selection updates
updated melee moving /running upper body anims
added bear turning additives, animator updates
bear controrller - added turn layer
added turn pose test, attack with translation
updated bear controller, removed sfx from idle 1
folder updates, anim exports, animator updates
missing footstep anim events added
removed footstep sfx from horse breathe
player animator relax stance (upper body) and threshold updates
some weapon override controller updates
quarry track - flipped uvs on track belt
Horse idles - Anim event update, updates to animator
tweaked on exit time transition timing
fixed issue with shaking when in off state
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
rustige egg anim controller update
updated blur meshes to rig, updated blur materials with texture updates
vm eoka - bug fix for undesired arm gesture during some anims
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
entity positional updates
.entity positional updates
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller