2,823 Commits over 3,897 Days - 0.03cph!
updated player downed anims
updated crawl anims
updated player animator - changed anims and speed values in crawling blendtree
Added 1st pass standing to downed player anim
added crawl to wounded player anim
updated blendtree and wounded player anims
updated vm healing player wounded and updated speed playback of anim in animator
updated override controller to play correct anim when healing wounded players
updated vm anim for healing wounded players
extended syringe player anim
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wolf model update -
Fixed seams
Fixed skinning issues on lods causing popping
changed optimisation settings on wolf & boar idle
Set boar fur to cast no shadows
wolf - attack update, animator update
wolf model and lod update
Boar prefab update (now with fur)
edited export bear script
bear updates - prefab, ragdoll, skeleton definition, walk anim, idle anim
boar source rig and anims
boar model update, walk anim update
updated skeleton Boar assest
Boar update - skinning, prefab, skeleton definition, ragdoll
boar prefab & idle update
crane magnet -
tweaked ik hand offsets
tweaked mount position
Added crane sitting pose to player animator
Added crane sit mountpose enum
set crane operator prefab to use crane pose
crane magnet - Added sitting player anim
crane magnet - smoother movement for crane arms
crane magnet - fixed incorrect materials on some lods
updates to magnet crane animator & anim clips
magnet crane prefab update
magnet crane animator update
magnet crane rig update and anims
crane magnet cabin update