1,850 Commits over 4,141 Days - 0.02cph!
thrownweapon.cs now triggers throw anim directly
deploy/repeat changes to charges
charge animators updated (bools removed)
Rotated c4 in viewmodel, updated prefab
fixed endless bandage bug
reversed bandage entity changes
Anim fix for endless bandage bug
Prefab positional fix for flamethrower flickering arm bug
Added grenade attach/drop anims & updated animators, ready for code to update functionality
updated rock entity & lods
Fix for invisible rock when thrown (1508)
Crossbow lod optimisation
Prefab fixes
folder cleanup
Flamethrower optimisation
Semi-auto rifle optimisation
Updated entity bounds on a bunch of weapons
Revolver additional world mesh changes
Pump shotgun optimisation
Rocket launcher optimisation
Salvaged hammer optimisation
Stone hatchet optimisation
Fixed some weapons culling too early when thrown
Semi-auto pistol optimisation
Salvaged axe optimisation
Double barrel shotgun optimisation
Satchel charge optimisation
removed Ik targets from Double shotgun entity
metal chestplate skinning tweaks
Salvaged icepick optimisation
Salvaged sword optimisation
Waterpipe shotgun optimisation
Salvaged cleaver optimisation
Beancan grenade optimisation
ak mesh entity changes ( lod 2 was not displaying properly)
- Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
Water bucket optimisation