1,850 Commits over 4,141 Days - 0.02cph!
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin
SMG - dryfire fix
Salvaged sword - fixed snapping on hit reactions
Updated position of a load of melee weapon view models
beacon hold grenade anim updates
Fixed some melee weapons not hitting center of the screen
Rock now transitions to the holding position before re-stricking
Reduced rocks throwing distance
changes to rock projectile
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
Rotation changes to stone hatchet world prefab
Updated landing poses for throwables
throwables slowed down & do less damage
view model bone club updates
AK47 mesh update (now component meshes)
Added LODs to database
Added textures & materials
ak47 ironsight target tweaks
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
Fixed clipping on bone knife throw
removed collider from machete projectile
Salvaged icepick & salvaged axe now throwable
Pickaxe & Salvaged hammer now throwable
Mace, Longsword & Salvaged cleaver are now throwable
longsword world prefab update
Added background texture for blog render videos
Removed hand popping into view on all hatchet vms
Updated viewModels scene with backdrop & better lighting for blog video renders
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
vm wood hammer - Made the deploy anim much longer with loads more spinning
Lifted sleeping pose to fix looting exploit
Updated start pose of wake up anim
Sleeping anim .meta change
Updated player preview idle
Updated sleeping anim to previous raised version
Fixed Player animation twitches when holding (RUST-901)
fixed snapping on rock idle player anim
Throwable weapon anim changes, animator update & events
Updates to Throwable hatchet prefabs/animators/ironsights
Removed aim condition from stone hatchet animator
Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
deleted uneeded hatchet anims