2,823 Commits over 3,897 Days - 0.03cph!
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
updated bota bag vm deploy anim + meta data
Added polys to bottom of cork (as it can be seen in shot)
Updated bota bag vm anim (more force)
Updated left & right arm flinch anims
Updates to bota bag vm anim
Added bota bag vm anims, including anim controller, materials, folders & prefab
First pass bota bag vm anim
updated hammer vm source anims
changes to hammer anim controller
Added hit anim for hammer when building
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
trying to commit torch material again ( just update it plastic!)
Changed settings on torch material
Tweaked vm torch source anims to fit better with the new torch
Edited torch prefab & v_torch to get new torch working.
committing latest burlap clothes source file
re-made burlap shirt prefab & added skinned mesh collider
re-exported burlap shirt with clean hierachy & added lower torso mesh
Added skinned mesh collider script
Added neckline to burlap_shirt LOD0
Re-made burlap_shirt prefab as it was causing the mesh to appear broken. Obviously some issues with updating prefabs in U5.
re-exported Burlap shirt with neckline ( I have a good felling about this one)
updated burlap LOD0 torso to include neck geometry
Updated player clothes source file
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
exported tweak naked legs mesh
skinned LOD2 naked torso mesh
Edited LOD2 torso to match seams of other LOD2 naked body parts
rigged view model bota bag
Added first pass bota bag view model source anim
Added swimming view model test source file
Adding view model anim tests
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
Added source view model anims
Changed blends on player controller anims
Added anim events to flinch anims
Added idle_stand to revolver idle source file
updated player revolver anims
changed mask settings on head flinch
Added holdtype anims to player controller
Added revolver player anims
Edited wm_rock prefab ( target bone is now l_prop)
Added player anims to holdtype overlay player controller
more .meta changes to player anims
Added IK set weight anim events to rock & pickaxe player anims
working on revolver player anims