1,857 Commits over 4,414 Days - 0.02cph!
vm keycard - fixed clipping issues when wearing gloves
Added vm driving test anim, animator, prefab, relevant new scripts from Jarryd, and set snowmobile driver seat to use new driving vm prefab
directional driver reaction anims, updated animator with reaction layer
fix for ice skin not following model correctly in 3p
snowmobile driving - adjusted transition in/out for reaction, also slowed down in the animator
Snowmobile player reactions - Added override player controller
added nw/ne/se/sw lean anims for driving, added to blendtree in the animator
snowmobile - updated hand posing on driving anims to fix clipping issues, added reaction anim test
Snowmobile - reduced length of vertical bars on spindles and raised leaf springs on model and lods (for Bill to add more suspension travel)
replaced snowmobile driver pose with a blendtree for leaning tests
updated snowmobile driver pose for an anim, also added leaning anims
updated ik hand positions
updated snowmobile rig for rear suspension tests, updated skinning on all models
reduced head look so it's not so extreme
updated snowmobile model with rig and anims, added animator
snowmobile driver leaning anim tests
frame range update for snowmobile shooting anim
updated ik targets on hands to reduce broken wrists
updated passenger shooting anim
set passenger seat to use new pose, adjusted mount offset
retro snowmobile - added 360 shooting specific anim, updated player animator, added snowmobile driving and passenger mountpose enum, updated seat prefab to use new pose
Updated rigged model with SAR backface fix
added scientist override controller
f1 grenade vm - fixed left arm being visible at increased fov scale
added sway to missing viewmodels
reduced size of spear ammo worldmodel
removed unneeded model prefabs
added speargun worldmodels when dropped
updated player speargun anims
viewmodel arms on dancing using humanoid tests
player eyes rotation bug fix
updated player downed anims
updated crawl anims
updated player animator - changed anims and speed values in crawling blendtree
Added 1st pass standing to downed player anim
added crawl to wounded player anim
updated blendtree and wounded player anims
updated vm healing player wounded and updated speed playback of anim in animator
updated override controller to play correct anim when healing wounded players
updated vm anim for healing wounded players
extended syringe player anim
wolf model update -
Fixed seams
Fixed skinning issues on lods causing popping