userAlex Webstercancel
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1,054 Commits over 2,741 Days - 0.02cph!

7 Years Ago
updated vm bota bag prefab
7 Years Ago
Edited stone hatchet wm prefab
7 Years Ago
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
7 Years Ago
Altered vm rock 'hit' reaction anim
7 Years Ago
Updated hammer wm prefab (so now he actually holds a hammer)
7 Years Ago
Updated view & world model rock prefabs & materials
7 Years Ago
Added unarmed 'Dont shoot' player gesture anim
7 Years Ago
Added player gestures anims ( point / thumbsup / wave )
7 Years Ago
updated vm hammer hit anim & added 'strike' anim event
7 Years Ago
updated player rock attack to better match timing of viewmodel
7 Years Ago
updated vm melee weapon anim contact points, reactions,events & controllers
7 Years Ago
vm melee hit anim updates
7 Years Ago
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
7 Years Ago
updated bota bag vm deploy anim + meta data
7 Years Ago
Added polys to bottom of cork (as it can be seen in shot)
7 Years Ago
Added bota bag vm anims, including anim controller, materials, folders & prefab
7 Years Ago
changes to hammer anim controller
7 Years Ago
Added hit anim for hammer when building
7 Years Ago
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
7 Years Ago
trying to commit torch material again ( just update it plastic!)
7 Years Ago
Changed settings on torch material
7 Years Ago
Edited torch prefab & v_torch to get new torch working.
7 Years Ago
re-made burlap shirt prefab & added skinned mesh collider
7 Years Ago
re-exported burlap shirt with clean hierachy & added lower torso mesh
7 Years Ago
Added skinned mesh collider script
7 Years Ago
Re-made burlap_shirt prefab as it was causing the mesh to appear broken. Obviously some issues with updating prefabs in U5.
7 Years Ago
re-exported Burlap shirt with neckline ( I have a good felling about this one)
7 Years Ago
exported burlap shirt
7 Years Ago
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
7 Years Ago
exported tweak naked legs mesh
7 Years Ago
skinned LOD2 naked torso mesh
7 Years Ago
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
7 Years Ago
Changed blends on player controller anims
7 Years Ago
Added anim events to flinch anims
7 Years Ago
updated player revolver anims
7 Years Ago
changed mask settings on head flinch
7 Years Ago
Added holdtype anims to player controller
7 Years Ago
Added revolver player anims
7 Years Ago
Edited wm_rock prefab ( target bone is now l_prop)
7 Years Ago
Added player anims to holdtype overlay player controller
7 Years Ago
more .meta changes to player anims
7 Years Ago
Added IK set weight anim events to rock & pickaxe player anims
7 Years Ago
another export
7 Years Ago
re-exported file
7 Years Ago
updated skinning on gloves
7 Years Ago
Added revolver world model
7 Years Ago
Added hatchet player deploy / holster anims
7 Years Ago
Added rock deploy / holster holdtype anims
7 Years Ago
updated player torch meta file
7 Years Ago
Added player pickaxe anims for deploy / holster