userAlex Webstercancel
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1,857 Commits over 4,414 Days - 0.02cph!

3 Years Ago
some weapon override controller updates
3 Years Ago
quarry track - flipped uvs on track belt
3 Years Ago
Horse idles - Anim event update, updates to animator
3 Years Ago
tweaked on exit time transition timing
3 Years Ago
fixed issue with shaking when in off state
3 Years Ago
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
3 Years Ago
rustige egg anim controller update
3 Years Ago
updated blur meshes to rig, updated blur materials with texture updates
3 Years Ago
rustige egg anim fixes
3 Years Ago
vm eoka - bug fix for undesired arm gesture during some anims
3 Years Ago
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
3 Years Ago
entity positional updates
3 Years Ago
.entity positional updates
3 Years Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
3 Years Ago
update to slide back anim mask settings
3 Years Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab
3 Years Ago
Fix for dryfire sound looping on p17 & SAP
3 Years Ago
fix for floating bullet issue while in ADS
4 Years Ago
ice throne - player anim update
4 Years Ago
vm wrench pipe fixes
4 Years Ago
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
4 Years Ago
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
4 Years Ago
SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden
4 Years Ago
updated m92 slide pose, updates to controller
4 Years Ago
slide state changes for p17, SAP, and m92 (wip)
4 Years Ago
vm python - hammer is now in forward position by default
4 Years Ago
dog animator updates
4 Years Ago
vm m92 - fix for vertical sway in ADS
4 Years Ago
dog idles and panting anim
4 Years Ago
added attack anims
4 Years Ago
added protect anim & clips
4 Years Ago
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator
4 Years Ago
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
4 Years Ago
controller updates
4 Years Ago
Paddle viewmodel - Fixed bug with vm vanishing during attack anim - Added admire anim & hooked up in animator
4 Years Ago
dog animator & anim updates
4 Years Ago
turning tests, adding layer & param to animator
4 Years Ago
added canter anim
4 Years Ago
Dog -anim updates, re-exported anims with added eyelid bones
4 Years Ago
added trot anim
4 Years Ago
1st pass dog anims and animator
4 Years Ago
adding avatar settings
4 Years Ago
vm molotov cocktail - fix for fingers clipping jar
4 Years Ago
fix for molotov projectile
4 Years Ago
fix for locomotive driver pose, updated ik target for lever
4 Years Ago
re-exported locomotive player anim
4 Years Ago
locomotive updates - Added driver sitting anim - Added pose to player animator - Updated player enum mount poses - Set driver prefab to use new mountpose
4 Years Ago
vm molotov cocktail - 2nd pass anims & animator updates
4 Years Ago
removed unused molotov prefab
4 Years Ago
renamed flashbang and molotov world models to match convention