1,857 Commits over 4,414 Days - 0.02cph!
some weapon override controller updates
quarry track - flipped uvs on track belt
Horse idles - Anim event update, updates to animator
tweaked on exit time transition timing
fixed issue with shaking when in off state
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
rustige egg anim controller update
updated blur meshes to rig, updated blur materials with texture updates
vm eoka - bug fix for undesired arm gesture during some anims
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
entity positional updates
.entity positional updates
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
update to slide back anim mask settings
Attack heli
- Added blur blade bones, meshes and materials
- Added turbofan bone
- Updated blades to use correct material in prefab
Fix for dryfire sound looping on p17 & SAP
fix for floating bullet issue while in ADS
ice throne - player anim update
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden
updated m92 slide pose, updates to controller
slide state changes for p17, SAP, and m92 (wip)
vm python - hammer is now in forward position by default
vm m92 - fix for vertical sway in ADS
dog idles and panting anim
added protect anim & clips
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
Paddle viewmodel
- Fixed bug with vm vanishing during attack anim
- Added admire anim & hooked up in animator
dog animator & anim updates
turning tests, adding layer & param to animator
Dog -anim updates, re-exported anims with added eyelid bones
1st pass dog anims and animator
vm molotov cocktail - fix for fingers clipping jar
fix for molotov projectile
fix for locomotive driver pose, updated ik target for lever
re-exported locomotive player anim
locomotive updates
- Added driver sitting anim
- Added pose to player animator
- Updated player enum mount poses
- Set driver prefab to use new mountpose
vm molotov cocktail - 2nd pass anims & animator updates
removed unused molotov prefab
renamed flashbang and molotov world models to match convention