2,001 Commits over 4,294 Days - 0.02cph!
rotated vm cake & updated flame effect position
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re-positioned scope attachment on l96 vm prefab
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player animator paddling updates
added sit_raft_nopaddle anim and hooked up in player animator
paddle vm animator blendtree updates
vm paddle animator blendtree test
vm paddle anim updates, added ironsight & camera shake to throw
viewmodel and 3rd person oar anim updates
set up throwing
organised folders
populated override controller
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updated beach chair player anim & mount position
vm waterpistol - updated anims, added admire, animator updates
boogie board - updated mount position to align 3rd person hands better
added .entity suffix to instant camera entity
updates to instant camera entity
watergun player reload anim update, override changes
removed _HIGH mesh from watergun .entity prefab
watergun viewmodel anim updates
removed unused collision mesh
watergun worldmodel re-lodded
watergun and waterpistol .worldmodel prefab setup
removed unused model prefabs
instant camera:
removed unneeded model prefab
renamed worldmodel
updates to .worldmodel prefab
tweaks to vm watergun animator
instant camera:
player anims
holdtype override
.entity updates
vm water gun -
Added anims
tweaked shape of cable clip in model
added bone for animation
re-positioned viewmodel
animator changes
watergun holdtype anims
override controller updates
re-named/exported watergun world models with clean values
updated .entity with correct model, re-linked fx
Added beach chair player pose, updated deployed prefab mount position & pose used
waterpistol vm mesh re-exports
re-exported water pistol vm base and added static body mesh to prefab
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added passenger sitting pose to player animator
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spas12 viewmodel - fixed issue with shell floating into weapon during reload
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more position fixes to 3rd person weapon attachments, updated bounds and positions on some world models