1,523 Commits over 3,623 Days - 0.02cph!
Satchel charge optimisation
Double barrel shotgun optimisation
Salvaged axe optimisation
Semi-auto pistol optimisation
Fixed some weapons culling too early when thrown
Stone hatchet optimisation
Salvaged hammer optimisation
Rocket launcher optimisation
Pump shotgun optimisation
Revolver additional world mesh changes
Updated entity bounds on a bunch of weapons
Semi-auto rifle optimisation
Flamethrower optimisation
Crossbow lod optimisation
Prefab fixes
folder cleanup
Fix for invisible rock when thrown (1508)
updated rock entity & lods
Added grenade attach/drop anims & updated animators, ready for code to update functionality
Anim fix for endless bandage bug
Prefab positional fix for flamethrower flickering arm bug
reversed bandage entity changes
fixed endless bandage bug
Rotated c4 in viewmodel, updated prefab
thrownweapon.cs now triggers throw anim directly
deploy/repeat changes to charges
charge animators updated (bools removed)
deploy event SFX setup for survey charge, beancan & f1 grenade
increased size of survey charge world model & when deployed
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
edit to jog right player anim ( to work better when holding bottles)
water bottle & bota bag world model updates
vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
water bottle world model drop + LODS
water bottle holdtype
vm water bottle anim updates
vm water bottle prefab update
Updated water bottle vm anims & controller
water bottle viewmodel updates, adding Toms bottle mesh & textures
water bottle 1st pass viewmodel anims, prefab & controller
planner sprint added to player anim controller
map/planner world player anims
map & planner prefab updates
added worldmodel script to map.worldmodel prefab
correct collider setup for weapon mod worldmodels
Added map worldmodel, lods, correct folder structure, set holdtype & model drop