userAlex Webstercancel
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1,858 Commits over 4,141 Days - 0.02cph!

10 Years Ago
Updated holdtype on player crossbow
10 Years Ago
Added wounded in chest anim
10 Years Ago
updated crossbow vm anims, changes to controller
10 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
10 Years Ago
Added bow specific lazy aim, reduced deadzone
10 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
10 Years Ago
Gate anim stuff
10 Years Ago
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds Hammer - smoothed out anim speeds Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
10 Years Ago
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin SMG - dryfire fix Salvaged sword - fixed snapping on hit reactions
10 Years Ago
Updated position of a load of melee weapon view models
10 Years Ago
beacon hold grenade anim updates
10 Years Ago
Fixed some melee weapons not hitting center of the screen
10 Years Ago
Rock now transitions to the holding position before re-stricking
10 Years Ago
Rocks are now throwable
10 Years Ago
vm rock changes
10 Years Ago
Reduced rocks throwing distance
10 Years Ago
rock changes
10 Years Ago
changes to rock projectile
10 Years Ago
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
10 Years Ago
throwable object updates
10 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
10 Years Ago
Rotation changes to stone hatchet world prefab
10 Years Ago
Updated landing poses for throwables
10 Years Ago
throwables slowed down & do less damage
10 Years Ago
Thrown weapon fixes
10 Years Ago
view model bone club updates
10 Years Ago
Bone club now throwable
10 Years Ago
AK47 mesh update (now component meshes)
10 Years Ago
Added LODs to database Added textures & materials
10 Years Ago
AK47 material updates
10 Years Ago
ak47 ironsight target tweaks
10 Years Ago
Bone knife now throwable
10 Years Ago
Salvaged sword & Machete now throwable Organised Machete prefab folder to match other weapons
10 Years Ago
re-exported throw anim
10 Years Ago
Fixed clipping on bone knife throw
10 Years Ago
removed collider from machete projectile
10 Years Ago
Salvaged icepick & salvaged axe now throwable
10 Years Ago
Pickaxe & Salvaged hammer now throwable
10 Years Ago
Mace, Longsword & Salvaged cleaver are now throwable
10 Years Ago
longsword world prefab update
10 Years Ago
Added background texture for blog render videos
10 Years Ago
Removed hand popping into view on all hatchet vms
10 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
10 Years Ago
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
10 Years Ago
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
10 Years Ago
vm wood hammer - Made the deploy anim much longer with loads more spinning
9 Years Ago
Lifted sleeping pose to fix looting exploit
9 Years Ago
Updated start pose of wake up anim
9 Years Ago
Sleeping anim .meta change
9 Years Ago
Updated player preview idle