1,523 Commits over 3,623 Days - 0.02cph!
Updated bow & arrow icons
Added first pass bota bag player anim
Added player flinch anims
updated anims, model, prefab & anim controller for view model bow
created bow_tier1 materials
tweaked mesh to remove clipping
fixed hazmat pants prefab ( which broke when updating the mesh)
fiixed issues with hazmat pants mesh + added scale bone for waist
updated burlap trouser scale bones
Updated burlap trouser scale bone positions
re-populated burlap trousers prefab (as mesh update broke it)
Skinned & re-exported burlap trosuers + LODS with additional scale bones
Added placeholder sliding player anim
Updated torch & bone knife icon
Updated boneknife prefab - model & player anims now working
Added bone knife world model to reboot
Added anim events to torch 'lit' vm anims
Updated eoka & revolver wm prefabs
Eoka pistol now working in 3rd person
updated vm bota bag prefab
Edited stone hatchet wm prefab
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
Altered vm rock 'hit' reaction anim
Updated hammer wm prefab (so now he actually holds a hammer)
Updated view & world model rock prefabs & materials
Added unarmed 'Dont shoot' player gesture anim
Added player gestures anims ( point / thumbsup / wave )
updated vm hammer hit anim & added 'strike' anim event
updated player rock attack to better match timing of viewmodel
updated vm melee weapon anim contact points, reactions,events & controllers
vm melee hit anim updates
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
updated bota bag vm deploy anim + meta data
Added polys to bottom of cork (as it can be seen in shot)
Added bota bag vm anims, including anim controller, materials, folders & prefab
changes to hammer anim controller
Added hit anim for hammer when building
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
trying to commit torch material again ( just update it plastic!)
Changed settings on torch material
Edited torch prefab & v_torch to get new torch working.
re-made burlap shirt prefab & added skinned mesh collider
re-exported burlap shirt with clean hierachy & added lower torso mesh
Added skinned mesh collider script
Re-made burlap_shirt prefab as it was causing the mesh to appear broken. Obviously some issues with updating prefabs in U5.
re-exported Burlap shirt with neckline ( I have a good felling about this one)
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
exported tweak naked legs mesh
skinned LOD2 naked torso mesh