userAlex Webstercancel
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1,814 Commits over 4,079 Days - 0.02cph!

11 Years Ago
Updated torch vm anims, changes to anim controller
10 Years Ago
Updated anim events for vm rock attacks
10 Years Ago
Updated salvage axe attack2 hit anim
10 Years Ago
Added simplified salvage axe idle, updated blends on controller
10 Years Ago
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
10 Years Ago
Added lit torch deploy animation
10 Years Ago
Fixed torch issues (being in unlit position when lit)
10 Years Ago
Added skinned male variant head with LODS
10 Years Ago
changed head file name
10 Years Ago
Added 1st pass player wounded animation
10 Years Ago
Updated player wounded anim & .meta
10 Years Ago
Revised to previous Salvaged axe vm Idle as it has been overwritten
10 Years Ago
Changed holdtypes to better match salvaged axe / icepick weapons
10 Years Ago
Updated player wounded fbx
10 Years Ago
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
10 Years Ago
Updated holdtype for wm salvaged icepick
10 Years Ago
Updated vm hatchet anims & removed left hand visible when running
10 Years Ago
Updated blends on vm hatchet controller
10 Years Ago
more updates to vm stone hatchet anims & controller
10 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
10 Years Ago
Improved bow aiming (arrow now points to center of screen)
10 Years Ago
Updates to vm bow anims & controller
10 Years Ago
Skinned & rigged new head2 variant ready for testing (no lods or blends)
10 Years Ago
Added head 2 textures & created 1st pass player2 skin material
10 Years Ago
Added head2 prefab (in case it's needed)
10 Years Ago
Added to devlist
10 Years Ago
Updated lit torch vm anims to not obstruct your view so much
10 Years Ago
Updated wm torch prefab
10 Years Ago
Added vm stone pickaxe anims & anim events
10 Years Ago
Added stone pickaxe anim controller
10 Years Ago
Added stone pickaxe vm prefab
10 Years Ago
Changes to vm stone pickaxe prefab & vm rig
10 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
10 Years Ago
Updated stone pickaxe materials
10 Years Ago
Added stone pickaxe anim events, updated wm model
10 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
10 Years Ago
Added additional first pass bota bag vm anims
10 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
10 Years Ago
Deleted old vm bota bag deploy anim
10 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
10 Years Ago
updated bota vm anims & clips
10 Years Ago
Updated skinning on head2
10 Years Ago
Offset starting position of wounded anim so head lands at 0,0
10 Years Ago
Updated wounded anims
10 Years Ago
Updated wounded anim
10 Years Ago
Re-positioned 3rd person salvaged tools
10 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
10 Years Ago
Added initial crossbow world model & wm prefab
10 Years Ago
Changed holdtype & adjusted position of player crossbow prefab
10 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.