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1,976 Commits over 4,263 Days - 0.02cph!

8 Years Ago
2nd pass vm paddle anims
8 Years Ago
Updated jackhammer anims, viewmodel prefab scaling
8 Years Ago
merge from main
8 Years Ago
updated viewmodel with toms new c4 model updated deployed, world and entity prefabs tweaked entity holdtype positioning tweaked hand position on anims to avoid wire clipping thumb removed additional c4 model prefab
8 Years Ago
c4 updates merge from New c4 branch
8 Years Ago
jackhammer anims & controller updates
8 Years Ago
skinning tweaks
8 Years Ago
c4 skeleton error fix
8 Years Ago
Jackhammer - Improved responsiveness, added deploy sounds, added slight screen shake during attack
8 Years Ago
removed jackhammer screenshake
7 Years Ago
super rough placeholder anims, initial setup of vm prefab & animator, parameters
7 Years Ago
compound bow vm updates
7 Years Ago
tweaked ironsight to match anim better, added sounds and anim events, updated skinning of strings, updated prefab
7 Years Ago
updated lods, added worldmodel prefab, nudged draw bow sounds
7 Years Ago
Added rigged world compound bow Fixed arrowheads on viewmodel Added rigged model to entity reduced spec level on material
7 Years Ago
vm compound bow admire anim update
7 Years Ago
removal of additional compound bow fbx/prefab
7 Years Ago
Riot helmet LOD clipping fix RUST-48
7 Years Ago
updated sitting generic pose RUST-119
7 Years Ago
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
7 Years Ago
Initial bar bones prefab, controller, folders, rig and anims
7 Years Ago
Updated anims & controller, added shake effect
7 Years Ago
Anim events, worldmodel game prefab
7 Years Ago
Attachements and anim event work
7 Years Ago
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
7 Years Ago
attachment position updates