645 Commits over 3,837 Days - 0.01cph!
updated player rock attack to better match timing of viewmodel
updated vm melee weapon anim contact points, reactions,events & controllers
vm melee hit anim updates
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
updated bota bag vm deploy anim + meta data
Added polys to bottom of cork (as it can be seen in shot)
Added bota bag vm anims, including anim controller, materials, folders & prefab
changes to hammer anim controller
Added hit anim for hammer when building
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
trying to commit torch material again ( just update it plastic!)
Changed settings on torch material
Edited torch prefab & v_torch to get new torch working.
re-made burlap shirt prefab & added skinned mesh collider
re-exported burlap shirt with clean hierachy & added lower torso mesh
Added skinned mesh collider script
Re-made burlap_shirt prefab as it was causing the mesh to appear broken. Obviously some issues with updating prefabs in U5.
re-exported Burlap shirt with neckline ( I have a good felling about this one)
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
exported tweak naked legs mesh
skinned LOD2 naked torso mesh
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
Changed blends on player controller anims
Added anim events to flinch anims
updated player revolver anims
changed mask settings on head flinch
Added holdtype anims to player controller
Added revolver player anims
Edited wm_rock prefab ( target bone is now l_prop)
Added player anims to holdtype overlay player controller
more .meta changes to player anims
Added IK set weight anim events to rock & pickaxe player anims
updated skinning on gloves
Added revolver world model
Added hatchet player deploy / holster anims
Added rock deploy / holster holdtype anims
updated player torch meta file
Added player pickaxe anims for deploy / holster
updates to player pickaxe idle & attack anims
updates to torch player anims
changes to pickaxe world model. Added quick hammer world model.
fixed hole in neck player mesh issue
re-export torch world model & edited bow prefab
reset positions of all world model weapon prefabs
changes to hold type anims & world meshes for correct weapon placement
commited w_rock meta file
updated held position of torch