639 Commits over 3,226 Days - 0.01cph!
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Changed waterpipe shotgun world model & updates to prefab
Added syringe world prefab
Added blend trees to shotgun player holdtype
Repositioned salvaged weapons & spears for player animation prefabs
changed salvaged axe holdtype
Added initial salvaged weapon prefabs ( before they delete themselves again)
Added world models for:
wooden spear
stone spear
salvaged icepick
salvaged hammer
salvaged axe
added hold & overlay shotgun layers (using rifle anims for now)
changed player animation holdtype layer naming
Updated thompson wm prefab
moved postion reset scale values on thompson wm
updated bow world model & prefab
Created wm bota bag prefab
added world bota bag model to reboot
Updated bow & arrow icons
Added first pass bota bag player anim
Added player flinch anims
updated anims, model, prefab & anim controller for view model bow
created bow_tier1 materials
tweaked mesh to remove clipping
fixed hazmat pants prefab ( which broke when updating the mesh)
fiixed issues with hazmat pants mesh + added scale bone for waist
updated burlap trouser scale bones
Updated burlap trouser scale bone positions
re-populated burlap trousers prefab (as mesh update broke it)
Skinned & re-exported burlap trosuers + LODS with additional scale bones
Added placeholder sliding player anim
Updated torch & bone knife icon
Updated boneknife prefab - model & player anims now working
Added bone knife world model to reboot
Added anim events to torch 'lit' vm anims
Updated eoka & revolver wm prefabs
Eoka pistol now working in 3rd person
updated vm bota bag prefab
Edited stone hatchet wm prefab
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
Altered vm rock 'hit' reaction anim
Updated hammer wm prefab (so now he actually holds a hammer)
Updated view & world model rock prefabs & materials
Added unarmed 'Dont shoot' player gesture anim
Added player gestures anims ( point / thumbsup / wave )
updated vm hammer hit anim & added 'strike' anim event
updated player rock attack to better match timing of viewmodel
updated vm melee weapon anim contact points, reactions,events & controllers
vm melee hit anim updates
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
updated bota bag vm deploy anim + meta data
Added polys to bottom of cork (as it can be seen in shot)