646 Commits over 4,018 Days - 0.01cph!
    
    
    
        
            
            
            
                
                Added map worldmodel, lods, correct folder structure, set holdtype & model drop
 
                
                
                
                
                
             
         
        
            
            
            
                
                correct collider setup for weapon mod worldmodels
 
                
                
                
                
                
             
         
        
            
            
            
                
                added worldmodel script to map.worldmodel prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                map & planner prefab updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                map/planner world player anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                planner sprint added to player anim controller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                water bottle 1st pass viewmodel anims, prefab & controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                water bottle viewmodel updates, adding Toms bottle mesh & textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated water bottle vm anims & controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm water bottle prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm water bottle anim updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                water bottle world model drop + LODS
water bottle holdtype
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
 
                
                
                
                
                
             
         
        
            
            
            
                
                water bottle & bota bag world model updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                edit to jog right player anim ( to work better when holding bottles)
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                increased size of survey charge world model & when deployed
 
                
                
                
                
                
             
         
        
            
            
            
                
                deploy event SFX setup for survey charge, beancan & f1 grenade
 
                
                
                
                
                
             
         
        
            
            
            
                
                thrownweapon.cs now triggers throw anim directly
deploy/repeat changes to charges
charge animators updated (bools removed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rotated c4 in viewmodel, updated prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed endless bandage bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                reversed bandage entity changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Anim fix for endless bandage bug
Prefab positional fix for flamethrower flickering arm bug 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added grenade attach/drop anims & updated animators, ready for code to update functionality
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated rock entity & lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for invisible rock when thrown (1508)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crossbow lod optimisation
Prefab fixes
folder cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flamethrower optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Semi-auto rifle optimisation
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Updated entity bounds on a bunch of weapons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Revolver additional world mesh changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pump shotgun optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket launcher optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Salvaged hammer optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone hatchet optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some weapons culling too early when thrown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Semi-auto pistol optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Salvaged axe optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Double barrel shotgun optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Satchel charge optimisation