645 Commits over 3,837 Days - 0.01cph!
Updated holdtype for wm salvaged icepick
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
Updated player wounded fbx
Changed holdtypes to better match salvaged axe / icepick weapons
Revised to previous Salvaged axe vm Idle as it has been overwritten
Updated player wounded anim & .meta
Added 1st pass player wounded animation
Added skinned male variant head with LODS
Fixed torch issues (being in unlit position when lit)
Added lit torch deploy animation
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
Added simplified salvage axe idle, updated blends on controller
Updated salvage axe attack2 hit anim
Updated anim events for vm rock attacks
Updated torch vm anims, changes to anim controller
Changed torch animator so both lit & unlit states work on one layer
Fixed new issue of not being able to hit objects with torch when lit
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states)
Updated Torch vm anims
Fixed position issues with 3rd person weapons
Added vm bob to bone knife prefab
tweaked bone knife vm anims
tweaked bolt rifle vm deploy anim
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
improved rock player idle
re-added drink to mechanim gestures layer
removed mechanim flinch transitions
re-added player gestures to mechanim & deleted unrequired params
changed clips for player gesture anims
Added player looting anim & set up clips
Set up pickpocket mechanim states & added 'loot' parameter
Added 1st pass player 'pickpocket' anim & set up clips
improved view model hammer anims
Added gesture anims to mechanim, created cold & chicken parameters
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
Fixed issue with medical syringe leaving hand during player anims
Added viewmodel bob to pickaxe prefab
Added new player gestures to mechanim, created parameters
Exported new player gesture anims (shrug / victory) & set up clips
added player gesture anims ( surrender / hurry up)
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
Added alternate attack for torch & updated controller
updated alt attacks for vm hammer & rock
Added anim events to rock vm
Fixed issue with impact sounds not working on the hammer
Added alternate attacks for rock & hammer
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
updated stone hatchet vm prefab