646 Commits over 4,018 Days - 0.01cph!
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
correct collider setup for weapon mod worldmodels
added worldmodel script to map.worldmodel prefab
map & planner prefab updates
map/planner world player anims
planner sprint added to player anim controller
water bottle 1st pass viewmodel anims, prefab & controller
water bottle viewmodel updates, adding Toms bottle mesh & textures
Updated water bottle vm anims & controller
vm water bottle prefab update
vm water bottle anim updates
water bottle world model drop + LODS
water bottle holdtype
vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
water bottle & bota bag world model updates
edit to jog right player anim ( to work better when holding bottles)
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
increased size of survey charge world model & when deployed
deploy event SFX setup for survey charge, beancan & f1 grenade
thrownweapon.cs now triggers throw anim directly
deploy/repeat changes to charges
charge animators updated (bools removed)
Rotated c4 in viewmodel, updated prefab
fixed endless bandage bug
reversed bandage entity changes
Anim fix for endless bandage bug
Prefab positional fix for flamethrower flickering arm bug
Added grenade attach/drop anims & updated animators, ready for code to update functionality
updated rock entity & lods
Fix for invisible rock when thrown (1508)
Crossbow lod optimisation
Prefab fixes
folder cleanup
Flamethrower optimisation
Semi-auto rifle optimisation
Updated entity bounds on a bunch of weapons
Revolver additional world mesh changes
Pump shotgun optimisation
Rocket launcher optimisation
Salvaged hammer optimisation
Stone hatchet optimisation
Fixed some weapons culling too early when thrown
Semi-auto pistol optimisation
Salvaged axe optimisation
Double barrel shotgun optimisation
Satchel charge optimisation