639 Commits over 3,226 Days - 0.01cph!
vm eoka - bug fix for undesired arm gesture during some anims
▌▋▇▋▍ █▇▅▅▍▄▍▇ ▅▆▊▍▍▉ ▊▍▆▇ ▅▄▇ ▊█▄█ ▅▋▊▊▍▄▍ ▋▄ ▊▊▆ ▄█▌▉▅▇, █▄▅▄█ ▅▆ ▉▇▅▊▉▌▌▅, ▊▋▇▇▋ ▆▆▋▆▌ ▌▄▊▅▍▆▉▆ ▇▄▍▇
▉▆▇▄▍ ▇▊▄ ▋▆▋ █▊▋▊▊▇ ▅▅▍ & ▊▅▅ ▅▇▋▌▋▅ ▅▇▊▉▊▇▉▇ ▅▌▇▇▅▄ ▊▉▄▋▌▉
▊▄▍ - ▆▋▊█▉▄ ▅▋▅▊ ▊▌▋▉▊ ▍▆▇▉ ▋▍▉▅█▇
▍█▊ - ▆▊▌█▄▍ ▌▅▅ ▉▍▉▅▌▄ ▊▋▅▇▆ ▋▊█ ▋▋▋▄▋
█▅▊ █▊▉▋▇█▉▊▉ ▉▉█ ▄▋█▅▋▋▉▉ ▆▉▉▋▅ ▄▅█▊▆█▉
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
▇▊▇ ▆▉▊▄▋█▊▉▆▄ ▅▅▇▇▇▅▇ ▅▄ ▉▍▊ ▌▅▍ █▄▊█▌▋ ▊▅▊▋█▊▆▆
Paddle viewmodel
- Fixed bug with vm vanishing during attack anim
- Added admire anim & hooked up in animator
vm molotov cocktail - fix for fingers clipping jar
fix for molotov projectile
fix for locomotive driver pose, updated ik target for lever
optimised 3p cardgame anim
optimised some 3p reload anims
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
HMLMG - reduced pop on ADS attack
updated player keycard override controller with same idle pose as other weapons
fixed feet glitch on player attack intros
updates to player keycard anims & override controller
3p keycard - Added holdtype, override controller & anims
vm keycard - fixed clipping issues when wearing gloves
fix for ice skin not following model correctly in 3p
f1 grenade vm - fixed left arm being visible at increased fov scale
added sway to missing viewmodels
reduced size of spear ammo worldmodel
removed unneeded model prefabs
added speargun worldmodels when dropped
updated player speargun anims
crane magnet -
tweaked ik hand offsets
tweaked mount position
Added crane sitting pose to player animator
Added crane sit mountpose enum
set crane operator prefab to use crane pose
crane magnet - Added sitting player anim
crane magnet - smoother movement for crane arms
crane magnet - fixed incorrect materials on some lods
updates to magnet crane animator & anim clips
Fixed issue with glitch on clapping gesture
workcart mount pose - fix for snapping issues on head look
updated player card game anim
updated sitting card game pose for an idle animation
cardgame sitting position update
updated mount pose on card table seat prefab
cardgames -
added player sitting pose
updated player animator
added cardgame sit mountpose enum
set .deployable to use pose
added player card held model & worldmodel prefab
fixed clipping issues on vm anims
set workcart to use sit_workcart mount pose
Workcart - Updated Ik positions for hands
Added driving workcart player pose to player animator
▇▇▆ & ▌▌▍ ▆▅▇▄▋▄ ▍█▍▌▇▍▄ ▄▍▋▇▊, █▅ ██▋▋▉▄▊ ▅▍▇▍▅▇ & █▄▌▅▆▍▍▆
Added 3p jackhammer holdtype anims, override controller,
re-exported world model, updated positioning & holster offest in .entity,
removed offset values in .worldmodel, updated bounds on both prefabs
Jackhammer vm - added admire anim & hooked up in animator
bow holdtype - fix for issue with incorrect arrow material, updated rigged file with latest arrow model
vm bow - fixed thumb clipping through glove meshes