646 Commits over 4,018 Days - 0.01cph!
vm mp5 - fixed skinning issues
vm supply signal - fixed sounds not playing
viewmodel import and folder settings
viewmodel skinning update for SAR & Eoka
Double shotgun worldmodel update, material settings changed
prefab error fix for hammer & rock vm
viewmodel prefab update - removed 'apply root motion' from animators
Admire animations - adding to DB
Admire animations - adding more to DB
Admire animations - adding more to DB - 1st Pass
Beancan grenade admire fix
Fixed vm torch not hitting centre of screen, tweaks to anims
updated generic sitting pose to avoid hands clipping
updated wounded animation starting position, made current desired time range loop
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
Updated 360 shooting pose
Fixed issue with vm rock idle popping
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
c4 updates merge from New c4 branch
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
removed jackhammer screenshake
vm compound bow admire anim update
removal of additional compound bow fbx/prefab
Riot helmet LOD clipping fix RUST-48
updated sitting generic pose RUST-119
RUST-120 - VM hammer - Fixed arm clipping with vm clothes