1,907 Commits over 4,202 Days - 0.02cph!
    
    
    
        
        
            
            
            
                
                Fixed vm torch not hitting centre of screen, tweaks to anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                player animator blendtree updates and poses
 
                
                
                
                
                
             
         
        
            
            
            
                
                edited steering pose, added passenger pose, added pose to animator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added generic sitting pose
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated generic sitting pose to avoid hands clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated wounded animation starting position, made current desired time range loop
 
                
                
                
                
                
             
         
        
            
            
            
                
                vehicleAimYaw param added to player animator
Replaced boat passenger pose with shooting 360 test anim
set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added kneeling version of 360 anim to player controller
Added deadzones to anim
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated 360 shooting pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issue with vm rock idle popping
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Player anims
- Added blendtrees to playeranimator
- Added  freefall ,openParachute, and landing bools to playeranimator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added world model and entity ore prefabs
adding ore folders
moved ore model fbx, textures and material to weapons folder
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Paddling anims
Animator parameters for sitting state
blendtree
holdtype setup and placeholder anims
entity prefab
world model prefab & setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                vm jackhammer placeholder anims
vm animator and prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added generic sitting 360 pose (hands not gripping chair) and added to player animator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated jackhammer anims, viewmodel prefab scaling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated viewmodel with toms new c4 model
updated deployed, world and entity prefabs
tweaked entity holdtype positioning
tweaked hand position on anims to avoid wire clipping thumb
removed additional c4 model prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                c4 updates merge from New c4 branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                jackhammer anims & controller updates
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed jackhammer screenshake
 
                
                
                
                
                
             
         
        
            
            
            
                
                super rough placeholder anims, initial setup of vm prefab & animator, parameters
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked ironsight to match anim better, 
added sounds and anim events, 
updated skinning of strings, 
updated prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated lods, added worldmodel prefab, nudged draw bow sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added rigged world compound bow
Fixed arrowheads on viewmodel
Added rigged model to entity
reduced spec level on material
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm compound bow admire anim update
 
                
                
                
                
                
             
         
        
            
            
            
                
                removal of additional compound bow fbx/prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Riot helmet LOD clipping fix  RUST-48
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated sitting generic pose RUST-119