1,841 Commits over 4,110 Days - 0.02cph!
fixed clipping arm on vm beancan grenade
Big cleaver vm - fixed hands intersecting when aim running
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
vm mp5 - fixed skinning issues
vm supply signal - fixed sounds not playing
viewmodel import and folder settings
viewmodel skinning update for SAR & Eoka
Double shotgun worldmodel update, material settings changed
prefab error fix for hammer & rock vm
viewmodel prefab update - removed 'apply root motion' from animators
Admire animations - adding to DB
Admire animations - adding more to DB
Admire animations - adding more to DB - 1st Pass
1st pass admires (added to existing _anim files)
animator setup - added admire triggers, conditions & transition networks
Beancan grenade admire fix
Fixed vm torch not hitting centre of screen, tweaks to anims
player animator blendtree updates and poses
edited steering pose, added passenger pose, added pose to animator
Added generic sitting pose
updated generic sitting pose to avoid hands clipping
updated wounded animation starting position, made current desired time range loop
vehicleAimYaw param added to player animator
Replaced boat passenger pose with shooting 360 test anim
set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
Added kneeling version of 360 anim to player controller
Added deadzones to anim
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)