userAlex Webstercancel
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1,841 Commits over 4,110 Days - 0.02cph!

8 Years Ago
fixed clipping arm on vm beancan grenade
8 Years Ago
Big cleaver vm - fixed hands intersecting when aim running
8 Years Ago
vm bow - aiming fix
8 Years Ago
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
8 Years Ago
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
8 Years Ago
hatchet vm update
8 Years Ago
vm mp5 - fixed skinning issues
8 Years Ago
vm supply signal - fixed sounds not playing
8 Years Ago
Lr300 world model fix
8 Years Ago
viewmodel import and folder settings
8 Years Ago
viewmodel skinning update for SAR & Eoka
8 Years Ago
Double shotgun worldmodel update, material settings changed
8 Years Ago
prefab error fix for hammer & rock vm
8 Years Ago
viewmodel prefab update - removed 'apply root motion' from animators
8 Years Ago
Admire animations - adding to DB
8 Years Ago
Admire animations - adding more to DB
8 Years Ago
Admire animations - adding more to DB - 1st Pass
8 Years Ago
1st pass admires (added to existing _anim files)
8 Years Ago
animator setup - added admire triggers, conditions & transition networks
8 Years Ago
vm admire updates
8 Years Ago
admire anim updates
8 Years Ago
admire anim updates
8 Years Ago
vm admire updates
8 Years Ago
admire fixes
8 Years Ago
admire updates
8 Years Ago
vm admire updates
8 Years Ago
Bone knife admire fix
8 Years Ago
Beancan grenade admire fix
8 Years Ago
vm admire updates
8 Years Ago
updated admires
8 Years Ago
Admire updates
8 Years Ago
vm admire updates
8 Years Ago
admire updates
8 Years Ago
vm anim updates
8 Years Ago
vm crossbow wobble fix
8 Years Ago
Fixed vm torch not hitting centre of screen, tweaks to anims
7 Years Ago
rock vm tweaks
7 Years Ago
player animator blendtree updates and poses
7 Years Ago
edited steering pose, added passenger pose, added pose to animator
7 Years Ago
updated passenger pose
7 Years Ago
Added generic sitting pose
7 Years Ago
pose re-export
7 Years Ago
updated generic sitting pose to avoid hands clipping
7 Years Ago
updated wounded animation starting position, made current desired time range loop
7 Years Ago
vehicleAimYaw param added to player animator Replaced boat passenger pose with shooting 360 test anim set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
7 Years Ago
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
7 Years Ago
Added kneeling version of 360 anim to player controller Added deadzones to anim
7 Years Ago
updated kneeling aanim
7 Years Ago
wounded player anim fix
7 Years Ago
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)