userAlex Webstercancel
reporust_rebootcancel

2,006 Commits over 4,294 Days - 0.02cph!

Yesterday
prefab setup (wip) for the uzi
Yesterday
merge from main
2 Days Ago
reduced size of cable heads in the viewmodel
2 Days Ago
set up 3p data cable
2 Days Ago
data cable viewmodel setup, model name changes
5 Days Ago
tweaked guitar inUse position
6 Days Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
8 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
8 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
merge from main
15 Days Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
15 Days Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
18 Days Ago
edited boogie board anims and set up correctly
18 Days Ago
set up rubber ring anims correctly
19 Days Ago
3p poker anims
19 Days Ago
BBQ - updated rigged file with latest mesh, updated prefab
20 Days Ago
cowbell setup updates
20 Days Ago
updates to drumkit.deployed for player & stick positioning
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
main from main
22 Days Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
32 Days Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
32 Days Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
32 Days Ago
- Updated worldmodel (scaled up to match existing asset, removed internals from LOD3 & re-positioned to be central to the world) - Updated world rig with updated model - Updated bounds in .worldmodel & .entity - Re-cached textures in .viewmodel (material updates broke this connection)
33 Days Ago
more prefab setup
34 Days Ago
worldmodel, projectile and entity prefab set up
34 Days Ago
Initial viewmodel setup - viewmodel prefab updated - anim events added - ironsights re-positioned - rig (with hands) re-exported - anims re-exported at origin
38 Days Ago
merge from main
38 Days Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
38 Days Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
38 Days Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
38 Days Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
38 Days Ago
initial implementaion, viewmodel prefab updates
38 Days Ago
merge from main
39 Days Ago
deleted unity viewmmodel camera anims (no longer needed)
40 Days Ago
meta deleted
40 Days Ago
merge from main
2 Months Ago
updated clip meta for 3p sitting in boat anims
2 Months Ago
updated rowboat Ik target
2 Months Ago
updated feet and hand ik tragets on snowmobiles
2 Months Ago
updated ik hand targets on battering ram
2 Months Ago
merge from main
2 Months Ago
updated idle speed of blendtree
2 Months Ago
fixed viewmodel prefab issues
2 Months Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
2 Months Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
2 Months Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses