userAlex Webstercancel
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1,896 Commits over 4,171 Days - 0.02cph!

4 Hours Ago
flare viewmodel - 1st pass fail anim and animator setup
Yesterday
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
3 Days Ago
Krieg shotgun viewmodel updates - Camera shake now matches pump - Added camere effect to ADS fire - Only plays the ADS fire if staying in that state - Blend/transition updates in the animator
4 Days Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
7 Days Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
7 Days Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
7 Days Ago
set viewmodel prefab to use bone based animation
7 Days Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
8 Days Ago
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
10 Days Ago
fixed issue with metal detector anims
10 Days Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
10 Days Ago
Removed redundant rpg7 ammo model prefabs
14 Days Ago
boatbuilding platform anim updates
15 Days Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
21 Days Ago
bouncing planks setup
23 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
23 Days Ago
set up wire and hose entities, removed duplicate override controller
23 Days Ago
zero'd transforms in bandage entity
23 Days Ago
re-populated unarmed player update anims
24 Days Ago
skull torch setup
24 Days Ago
entity updates
24 Days Ago
entity updates
24 Days Ago
skinning knife and shovel entity updates (offsets to line up with pose)
24 Days Ago
set up ak variant entities and masks
24 Days Ago
hatchet entity updates
28 Days Ago
updated viewmodels anims, re-designed animator
28 Days Ago
updates to apple visuals and mat settings on model
29 Days Ago
Added exit time to damaging attacks
29 Days Ago
merge from main
30 Days Ago
t1 smg world anim update, fixed animator issues
31 Days Ago
updates to various weapon entity positions
35 Days Ago
anim event updates
39 Days Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked