1,935 Commits over 4,202 Days - 0.02cph!
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
merge from blueprint_viewmodel
merge from blueprint_viewmodel
- set boat/building planner to use viewmodel renderer
mat/texture/folder organisation
set 3p boat & building planner, added 3p anims
removed all textures/materials
- More updates to glass position (was still flickering in ADS)
- Reset scale on viewmodel and added offset to re-factor position change
- Ironsight tweaks
positional changes to ammo counter fx
added viewmodel camera animator
adding viewmodel animator, removed alt anims
set up ammo counter UI to work with viewmodel renderer
- New export of viewmodel rig file
- Removed stock influences
- Re-positioned weapon in source file
- Re-set up viewmodel prefab with final model
- removed collider on ammo counter glass
- Moved UI forward to fix z fighting
removed redundant w_blueprint prefab
removed old textures/mats to avoid confusion
updated anims to fix clipping issues
Boat planner
- Set up viewmodel
- Set up dropped worldmodel
- prefab updates
removed boat planner folder (files are now in planner folder)
Building planner wip
- rigged & skinned new mesh
- updated anims
- intial viewmodel setup
- Boat planner files moved to planner folder
- renamed models from blueprint to building_planner
- set up buidling planner worldmodel prefab
- gave planner entity appropriate suffix
re-set viewmodel rendererer on base weapon
Initial files,folders and prefab setup
Player blink updates (for media team)
- Re-exported the anim with no baked keys on any of the skeleton except eyes & lids
- Added BlinkMask avatar
- Added 3p_eye_anims_add (additive animation)
Fix for texture issue on 3p m15
3p boat steering tests
- added Steering_Boat mountpose enum
- added placeholder player sitting pose
- added steering anim to player animator
- set steering deployable to use pose, updated mount position
updated prefab scale and added positonal offset
placeholder setup of viewmodel (so Pedro can see textures)
-set materials to import on model
fixed animated camera issues
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder
medical syringe with new model and anims all functional
fixed worldmodel outline not showing
medical syringe viewmodel
- made functional
- added anim events
- updated clip data
- removed camera animation (for now)
Blowpipe - added SFX anim events, set up override controller correctly
SAP - updated sfx anim event placement
Added v4 player anims to base player animator
- default sitting on chair
- jumping
- freefall skydiving
- chute open parachuting anims
set skydiving anims to loop
anim setting and mask updates for various mount animations
horseriding - updated anim settings
jackhamer - set to use custom spine & added values
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
flare viewmodel - 1st pass fail anim and animator setup
Rpg7 viewmodel
- Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG
- Includes base projectile update script with crosshair options
- Set crosshair to be visible when in ADS
Krieg shotgun viewmodel updates
- Camera shake now matches pump
- Added camere effect to ADS fire
- Only plays the ADS fire if staying in that state
- Blend/transition updates in the animator
Krieg shotgun viewmodel updates
- Deploy into ADS fixed
- Timing of reload exit fixed
- Fire anims match response time, fire rotation speed increased on cylinder
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
re-populated worldmodel prefab (would not re-connect), scale and collider updates
set viewmodel prefab to use bone based animation
set up viewmodel prefab with updated model, re-populated animator and updated anim names
m15 viewmodel fixes
- updated rigged file
- emissive now working
- fixed skinning issues
- removed shaking on ADS Idle
- Ironsights now perfect
fixed issue with metal detector anims
- prefab naming now matches
- removed textures folder and placed textures in materials folder as per other assets