userAlex Webstercancel
reporust_rebootcancel

2,036 Commits over 4,322 Days - 0.02cph!

Today
jungle rock offset fix
Today
binoculars offset fix
Today
fixed medieval/abyss/jungle ak holster and backpack positions
Today
Fixed 3p flashbang player offset
Today
fixed 3p skull player offset
Today
fixed 3p cake offset
Yesterday
updated faberge egg H - added full rig - animated excavator
4 Days Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
4 Days Ago
merge from main
4 Days Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
5 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
5 Days Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
8 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
8 Days Ago
added mannequin poses
10 Days Ago
cannon fuse anim update
10 Days Ago
re-exported viewmodel LR300 space rig minus arms mesh
22 Days Ago
merge from main
22 Days Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
23 Days Ago
minicopter ik target updates
23 Days Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
24 Days Ago
updated ballista ik hand positions
25 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
25 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
merge from main
29 Days Ago
prefab setup (wip) for the uzi
29 Days Ago
merge from main
30 Days Ago
reduced size of cable heads in the viewmodel
30 Days Ago
set up 3p data cable
30 Days Ago
data cable viewmodel setup, model name changes
33 Days Ago
tweaked guitar inUse position
33 Days Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
36 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
36 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
37 Days Ago
merge from main
37 Days Ago
merge from main
37 Days Ago
merge from main
42 Days Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
42 Days Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
46 Days Ago
edited boogie board anims and set up correctly
46 Days Ago
set up rubber ring anims correctly
46 Days Ago
3p poker anims
46 Days Ago
BBQ - updated rigged file with latest mesh, updated prefab
47 Days Ago
cowbell setup updates
47 Days Ago
updates to drumkit.deployed for player & stick positioning