1,982 Commits over 4,263 Days - 0.02cph!
paintball 3p entity update
- updated position of flashlight/lasersight attachment
Paintball gun updates
- set only lasersight/flashlight as useable attachments
- added viewmodel attachment override and positioned both attachments on model currectly
- Updated worldmodel (scaled up to match existing asset, removed internals from LOD3 & re-positioned to be central to the world)
- Updated world rig with updated model
- Updated bounds in .worldmodel & .entity
- Re-cached textures in .viewmodel (material updates broke this connection)
worldmodel, projectile and entity prefab set up
Initial viewmodel setup
- viewmodel prefab updated
- anim events added
- ironsights re-positioned
- rig (with hands) re-exported
- anims re-exported at origin
final folder cleanup
- Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
- tweaked holster position
- tweaked lod group settings
- removed uneeded worldmodel prefab
- entity setup
- created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch)
- set .item to use new worldmdodel prefab
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
initial implementaion, viewmodel prefab updates
deleted unity viewmmodel camera anims (no longer needed)
updated clip meta for 3p sitting in boat anims
updated rowboat Ik target
updated feet and hand ik tragets on snowmobiles
updated ik hand targets on battering ram
updated idle speed of blendtree
fixed viewmodel prefab issues
paintball gun viewmodel
- updated item name & description so it can be found
- animator update
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
- Added pose anim clips for paintball levels
- Added layer and blendtree for balls to animator
- Added ammo count param & tied this to the poses
paintball file naming and cleanup
paintball viewmodel prefab fixes, re-exported anims
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin)
- re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
fixed clipping issues on planner viewmodel
- added space lr specific effects folder
- added 3p mag drop (using bespoke space LR model)
fixed 3p mag drop not working
fixed mag not hiding/showing during 3p reload
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately)
- re-positioned ironsights due to scale reversion
- sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
space lr300 fixes
- viewmodel rig file updated with mesh update (sep sights)
- ironsights re-positioned
- sights now hidden in viewmodel when scopes applied
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
showing visible bullet in mag when reloading wip
merge from Cannon_Animation
boat steering anim update
boat steering anim update
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
merge from blueprint_viewmodel
merge from blueprint_viewmodel