2,946 Commits over 4,109 Days - 0.03cph!
gesture anim updates, added dance, blend tweaks
removed old gestures, added full body anim test
Updates to gesture intro/outro curves, changed duration length on wave.asset
deleted old art/anim folder and sub folders
last remaining troublesome folders
porting remaining source folders
porting bandage anim folder
moving everything in one go
moving source anims out of model folders, folder creation and organistion
stag/wolf - updated and organised source rig and anim files
Wolf - idle & walk updates
set workcart to use sit_workcart mount pose
Workcart - Updated Ik positions for hands
Added driving workcart player pose to player animator
Stag - idle & walk updates, prefab update & anim controller walk speed changed
deleting confusing old anim source files, max files, folders
vm medical syringe source file updates
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vm medical syringe - Fixed elements of syringe floating in air on anims
vm jackhammer - updated source
Added 3p jackhammer holdtype anims, override controller,
re-exported world model, updated positioning & holster offest in .entity,
removed offset values in .worldmodel, updated bounds on both prefabs
Jackhammer vm - added admire anim & hooked up in animator
bow holdtype - fix for issue with incorrect arrow material, updated rigged file with latest arrow model
vm bow - fixed thumb clipping through glove meshes
Thompson vm - Fixed finger clipping on admire anim
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