2,910 Commits over 4,018 Days - 0.03cph!
wolf model update -
Fixed seams
Fixed skinning issues on lods causing popping
changed optimisation settings on wolf & boar idle
Set boar fur to cast no shadows
wolf - attack update, animator update
wolf model and lod update
Boar prefab update (now with fur)
edited export bear script
bear updates - prefab, ragdoll, skeleton definition, walk anim, idle anim
boar source rig and anims
boar model update, walk anim update
updated skeleton Boar assest
Boar update - skinning, prefab, skeleton definition, ragdoll
boar prefab & idle update
crane magnet -
tweaked ik hand offsets
tweaked mount position
Added crane sitting pose to player animator
Added crane sit mountpose enum
set crane operator prefab to use crane pose
crane magnet - Added sitting player anim
crane magnet - smoother movement for crane arms
crane magnet - fixed incorrect materials on some lods
updates to magnet crane animator & anim clips
magnet crane prefab update
magnet crane animator update
magnet crane rig update and anims
crane magnet cabin update
crane magnet - updated skeleton
updated crane setup for 360 yaw rotation, added engine rumble anim loop
updated base stag file to fix issues with jaw in open position
citizen maya anim source files
added animation folder structure
animal selection / export scripts
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Added fur meshes to wolf & stag model files & prefabs
card game anim source files