2,909 Commits over 4,018 Days - 0.03cph!
beacon hold grenade anim updates
Updated position of a load of melee weapon view models
Added Ball to Owl Rig
Serve WIP
Owl flying SE & SW anims
forehand body
updated forehand dive
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin
SMG - dryfire fix
Salvaged sword - fixed snapping on hit reactions
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds
Hammer - smoothed out anim speeds
Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
Owl forehand dive
updated Lion-El hit source
Owl directional flying anims
Owl ready anim, backhand anims
Added anim template
Updated Owl Rig
Ready anim test
Owl rig - updated skinning
Added dryfire effects prefab for crossbow to fix sound not playing
Added bow specific lazy aim, reduced deadzone
Fixed issue with vm bow fire anim snapping when going back to idle
updated crossbow vm anims, changes to controller
Crossbow vm anim source update
Lion-El death & win02 anims
New Elvis mesh,blends, updated rig, re-exported all anims (ready for Ian to make changes to character prefab)
Landing impact anim events
Updated Elvis forehand/backhand body shots
Updated Lion-EL east & west runs
Updated Lion-EL body anim sources
Lion-El, Mavis & TENN south turn runs
Added wounded in chest anim
Added Igor & Elvis south turning run anims
Added player wounded in chest source
Elvis updates:
New run anims
Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
Elvis new run anims part 3
Mavis forehand & backhand run source files
Igor forehand & backhand rushed source files
re-export of Igor forehand rushed
Added Igor backhand rushed
added Igor last ditch forehand