2,647 Commits over 3,653 Days - 0.03cph!
Updated TENN forehand / backhand_stretch anims to stretch further
Added TENN forehand & backhand dive anims
Added rigged & roughly skinned head2 variant (no blends or lods)
Added TENN serve, serve walk anims & clip data
more updates to vm stone hatchet anims & controller
Updates to vm stone hatchet source anims
Updated blends on vm hatchet controller
Updated vm hatchet anims & removed left hand visible when running
Updates to hatchet vm anim source files
Updated TENN blendHitController & avatar mask
TENN run north meta update
Added TENN avatar mask & blend hit test controller
Added TENN forehand & backhand anims
Updated source & game assets for TENN-15 & locomotive animations ( fresh hierarchy)
Updated holdtype for wm salvaged icepick
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
Updates to TENN-15 maya rig & animation source files
Updates to TENN-15 maya rig
Updated player wounded fbx
Updated player wounded anim source
Updates to TENN-15 rig (source)
Added TENN-15 game character & textures / materials
Added TENN anim folder, run anim game assets + clips
Added more 1st pass TENN run anims (source)
Added initial 1st pass TENN-15 ready & run anims (source)
Added TENN-15 RIg & anim template
Changed holdtypes to better match salvaged axe / icepick weapons
Revised to previous Salvaged axe vm Idle as it has been overwritten
Added player death anim source
Updating head file source
Updated player wounded anim & .meta
Added 1st pass player wounded animation
Added skinned male variant head with LODS
Added skinned black male variant head source file
Added torch vm lit_deploy source anim
Added 1st pass Ape taunt anim
Added WIP ape taunt anim (source)
Added Ape 'smash' special move
Updated optimisation settings on Ape_win_02
Fixed torch issues (being in unlit position when lit)
Added lit torch deploy animation
Updated Ape lose anim source
Added Ape 'roar' special move
Added Trainer forehand lob anims
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
- Updated vm salvage axe attack2 hit source anim
- Renamed axe idle to idle_rare, added simplified idle