2,955 Commits over 4,140 Days - 0.03cph!
Paddling anims
Animator parameters for sitting state
blendtree
holdtype setup and placeholder anims
entity prefab
world model prefab & setup
vm jackhammer placeholder anims
vm animator and prefab setup
source vm jackhammer files
3rd person paddle anim source update
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
update to source vm paddle anims
added clean vm export script
Updated jackhammer anims, viewmodel prefab scaling
updated viewmodel with toms new c4 model
updated deployed, world and entity prefabs
tweaked entity holdtype positioning
tweaked hand position on anims to avoid wire clipping thumb
removed additional c4 model prefab
c4 updates merge from New c4 branch
jackhammer anims & controller updates
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
removed jackhammer screenshake
super rough placeholder anims, initial setup of vm prefab & animator, parameters
tweaked ironsight to match anim better,
added sounds and anim events,
updated skinning of strings,
updated prefab
updated lods, added worldmodel prefab, nudged draw bow sounds
Added rigged world compound bow
Fixed arrowheads on viewmodel
Added rigged model to entity
reduced spec level on material
vm compound bow admire anim update
removal of additional compound bow fbx/prefab
Riot helmet LOD clipping fix RUST-48
updated sitting generic pose RUST-119
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
Initial bar bones prefab, controller, folders, rig and anims
updated mortar celeb export
Burner & Healer celebs
Added to animators
Source anims
Updated anims & controller, added shake effect
Anim events, worldmodel game prefab
Attachements and anim event work
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab