8,641 Commits over 2,922 Days - 0.12cph!
merge from car_radio_rpc_fix
merge from weapons_attachment_stats_updating
merge from fix_terrain_hole_clipping
merge from fix_primitive_typo
merge from fix_listplayerreportcounts_command
merge from pilot_hazmat_dlc
merge from watch_tower_collider_fix
merge from LR300_mesh_fix
merge from fix_codelockskin_piplights
merge from reformat_restart_toasts 🍞
merge from restart_message_toasts
Allow slightly more clipping to make a seamless "wall"
merge from sandbag_barricade_placement
Several improvments to sandbag placement, easier to deploy, placement less strict overall
cherrypicking
126918 Updated the texture bundles to include the new and fixed normal maps
merge from fix_buried_weapon_ownership
merge from pilot_hazmat_dlc
modding_prefabs_july -> main
Updated moddeding wolf and tiger spawners, no longer spawn metal ore
merge from Locker_Collider
merge from fix_camera_jump
merge from fix_flashlight
merge from pilot_hazmat_dlc
merge from max_health_debug
merge from pilot_hazmat_dlc
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merge from stability_stat_fix
merge from fix_attackheli_headlights
merge from max_health_debug
merge from legacy_high_wall_fix_2
merge from fix_heavymovement_refs
merge from no_build_zone_height_visual
merge from metal_detector_dropped_items
merge from shelves_whitelist
merge from reported_players_server_command
merge from metal_detector_dropped_items
merge from fix_attackheli_headlights
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wall shelves now only placeable on walls, shocker, I know.
merge from nametag_clipping_fix
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