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8,487 Commits over 2,891 Days - 0.12cph!

2 Months Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
2 Months Ago
merge from main
2 Months Ago
Reduced amount of rad pill in jungle crates
2 Months Ago
Waterwell vendor now sells advanced harvesting and crafting teas
2 Months Ago
Offically allow small wooden box placement on wall shelves, small box placement eased
2 Months Ago
MP5 durability/condition increased
2 Months Ago
merge from turret_nurf
2 Months Ago
Bow and blow weapons now have reduced damage and increased reload times when placed in turrets
2 Months Ago
Primitive gamemode uses the old explosive crafting recipe for the explosive catapult ammo
2 Months Ago
merge from media_projects
2 Months Ago
merge from main, pre Staging wipe
2 Months Ago
static electric heater now provides comfort S2P Oilrig small and large, radtown
2 Months Ago
merge from Raspberry_stacksize
2 Months Ago
merge from hackweek_command_block
2 Months Ago
merge from /missingphysimpacts/physimpacts3resurrection
2 Months Ago
merge from shopfront_deploy_fix
2 Months Ago
merge from save268 - Staging wipe
2 Months Ago
manifest
2 Months Ago
merge from hemp_tweaks
2 Months Ago
network++ save++
2 Months Ago
Warming tea value changes, basic tea effectiveness slighty reduced
2 Months Ago
merge from hackweek_command_block
2 Months Ago
merge from jungle_tree_fixes
2 Months Ago
merge from rock_formation_jungle_fixes
2 Months Ago
merge from mixing_table_progression
2 Months Ago
Cooking workbench moved to T2, mixing table remains T1 Updated techtrees
2 Months Ago
removed bee bomb from T1 techtree
2 Months Ago
Bee catapult ammo techtree and blance pass (moved to t2)
2 Months Ago
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
2 Months Ago
Targeting attachment blance and tech tree
2 Months Ago
merge from fix_dialog_hide_chat
2 Months Ago
merge from missingphysimpacts
2 Months Ago
merge from shark_hunt_dialogue
2 Months Ago
merge from Placeholder_UIsounds
2 Months Ago
merge from Missing_Physimpact_sounds
2 Months Ago
merge from adminui_fireworkpattern_fix
2 Months Ago
Allow modular car population to spawn in forest and forestside at the roadside
2 Months Ago
merge from fixcars_hab_fix
2 Months Ago
merge from jungle_ruins_c terrain fix
2 Months Ago
merge from cave_large_sewers_fix
2 Months Ago
merge from Cocoknight_gloves_update
2 Months Ago
merge from iofeedback_fixes
2 Months Ago
merge from TeaToken_Andgrammar
2 Months Ago
merge from fix_copy_paste_steam_networking
2 Months Ago
merge from wall_shelf_centered
2 Months Ago
merge from outbreaksci_viewmodel_reference_fix
2 Months Ago
merge from wtp_sewer_gap_fix
2 Months Ago
merge from dpv_sfx
2 Months Ago
merge from wellipets_hat_sfx
2 Months Ago
merge from Fireplace_MissingSFX