7,477 Commits over 2,983 Days - 0.10cph!
Solo players now take 1 rad every 30 seconds until they make a friend.
s2p excavator
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222
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172
excavator loot suffle
no build volume increased
added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
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104
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7
supermarket minor loot suffle
No build increased
s2p
gas station minor loot suffle
No build increased
s2p
Power plant loot location suffle
diesel spawns behind puzzles
switched no buiild to sphere
Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention
s2p
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52
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11
merge from optimise_laserbeams
basic blueprint fragment pickup item
always spawns on red keycard desk, next to red keycard (blue puzzle room)
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91
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217
blueprint fragment world model setup
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60
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171
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21
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54
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13
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19
potental fix for spike trap ground watch not working in standalone but working in editor
Switched military tunnel no build to sphere
Added more loot spawn variation, compared to other monument, it was always the exact same spots
Loot location shuffle
Elite loot unaffected
s2p
merge from test_generator_snapping
merge from hide_combatlog_network_ids
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12
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41
merge from fillmounts_command
merge from catapult_adminreload_fix
merge from military_tunnels_radiation_consistency_remerged
s2p
dome monument loot shuffle
s2p
light house monument pass, very minor loot placement changes
elite crates have a chance to generate advance blueprint fragment loot
lowerd chance of MLRS ammo
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56
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148
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19
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17
hackable crate loot always contains advance blueprint fragments
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54
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144
basic and advance loot base setup
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35
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41
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change
- Workbench T2 - 5 basic blueprint fragments
- Workbench T3 - 5 Advance blueprint fragments
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88
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272
Added basic and advance blueprint fragments
- Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed.
- Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
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68
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220
remove jacket as rare armor
rebuild hackable crate loot
merge from meta_shift/monument_shuffle
Small oilrig no longer spawns in T0
merge from monument_shuffle
merge from monument_shuffle
junkyard building block changed to sphere
No loot location changes
If monument spawns in T1, spawns better loot compared than T0
S2P
Satelite dish minior loot suffle
Changed prevent building zone to sphere
Switched all crate spawns to tier loot (better loot if monument in T1 and T2)
S2P
S2P radtown_small_3
Minior spawn location changes
shuffled loot locations of train yard
Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other
Added more loot spawn positions
S2P
shuffled locations of water treatment plant loot
Moved diesel behind puzzle
S2P
tweaked shote_crate filters
merge from /meta_shift/monument_loot_shuffle
merge from fix_vitals_sorting
merge from vehicle_damage_stat_display
merge from marker_teleport