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7,477 Commits over 2,983 Days - 0.10cph!

50 Days Ago
Solo players now take 1 rad every 30 seconds until they make a friend. s2p excavator
50 Days Ago
excavator loot suffle no build volume increased added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
50 Days Ago
supermarket minor loot suffle No build increased s2p
50 Days Ago
gas station minor loot suffle No build increased s2p
50 Days Ago
Power plant loot location suffle diesel spawns behind puzzles switched no buiild to sphere Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention s2p
50 Days Ago
merge from optimise_laserbeams
50 Days Ago
merge from meta_shift
50 Days Ago
basic blueprint fragment pickup item always spawns on red keycard desk, next to red keycard (blue puzzle room)
50 Days Ago
blueprint fragment world model setup
50 Days Ago
merge from main
51 Days Ago
merge form meta_shift
51 Days Ago
potental fix for spike trap ground watch not working in standalone but working in editor
51 Days Ago
meta_shift -> main
51 Days Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
51 Days Ago
merge from main
51 Days Ago
merge from test_generator_snapping
51 Days Ago
merge from hide_combatlog_network_ids
51 Days Ago
merge from fillmounts_command
51 Days Ago
merge from catapult_adminreload_fix
51 Days Ago
merge from military_tunnels_radiation_consistency_remerged s2p
51 Days Ago
dome monument loot shuffle s2p
51 Days Ago
light house monument pass, very minor loot placement changes
51 Days Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
51 Days Ago
desc update
51 Days Ago
hackable crate loot always contains advance blueprint fragments
51 Days Ago
basic and advance loot base setup
51 Days Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
51 Days Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
51 Days Ago
merge from main
51 Days Ago
merge from meta_shift
52 Days Ago
remove jacket as rare armor
52 Days Ago
rebuild hackable crate loot
52 Days Ago
meta_shift -> main
52 Days Ago
merge from meta_shift/monument_shuffle
52 Days Ago
Small oilrig no longer spawns in T0
52 Days Ago
merge from main
52 Days Ago
merge from monument_shuffle
52 Days Ago
merge from monument_shuffle
52 Days Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
52 Days Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
52 Days Ago
S2P radtown_small_3 Minior spawn location changes
52 Days Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
52 Days Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
52 Days Ago
merge from meta_shift
52 Days Ago
tweaked shote_crate filters
52 Days Ago
merge from /meta_shift/monument_loot_shuffle
52 Days Ago
merge from main
52 Days Ago
merge from fix_vitals_sorting
52 Days Ago
merge from vehicle_damage_stat_display
52 Days Ago
merge from marker_teleport