7,905 Commits over 2,800 Days - 0.12cph!
merge from mini_crossbow_postnetworkupdate_nre
merge from fleck_memory_fixes
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Restore siege weapons research costs
merge from batteringramdoor_nre_fix
merge from highwalls_recipe_fix
merge from highwalls_recipe_fix
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Reapplied
112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
cherrypicking shield_repair_fix
merge from primitive/siegebalance
techtree clean up
Catapult ammo desc update
Don't allow deployed firebomb to be deployed in water because science
mini crossbow era override wb2
Era override WB2:
Sewing Kit
Gears
Metal Pipe
Road Signs
Reinforced Glass Window
Armored Passenger Vehicle Module
Armored Cockpit vehicle module
High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
merge from store_medieval_pack
merge from store_medieval_pack
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merge from primitive/deployable_ammo
Custom deployed explosive - lower damage and splash radius compared to throwing type
Updated pickup and deployment timers
placement effect
ground watch setup - not working for now due to wider layer changes are needed
Allow siege explosive deployables to be picked up - two second pickup time
Prevent deployment inside trees and nodes
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merge from lumberjackhoodieskinfix
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Moved explosives primitive gamemode wb2
Battering ram and battering ram repair costs - ram now required 150 HQM
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merge from save264 - Staging wipe
vanilla techtree progress