usercipeaXcancel
reporust_rebootcancel

808 Commits over 457 Days - 0.07cph!

4 Months Ago
Add deployable test for missing placeEffect
4 Months Ago
merge from parent
4 Months Ago
merge from fix_submerged_states
4 Months Ago
merge from deep_sea_network_range
4 Months Ago
merge from main
4 Months Ago
regenerate testlist
4 Months Ago
merge from hackweek_more_tests
4 Months Ago
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers
4 Months Ago
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
4 Months Ago
merge from scientist_spawners_convar_fix
4 Months Ago
Fix new scientists spawning with ai.scientist_spawners_enabled 0
4 Months Ago
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
4 Months Ago
merge from supplydrop_boat_fix
4 Months Ago
merge from scientist_rock_fix
4 Months Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
4 Months Ago
merge from main
4 Months Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
4 Months Ago
merge from hackweek_more_tests/fixes
4 Months Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
4 Months Ago
Fix groundwatch issues for 8 deployables
4 Months Ago
Fix missing phys impact sounds for 6 items
4 Months Ago
Fix missing io arrows for 5 items
4 Months Ago
Fix airdrops not becoming lootable when landing on playerboats
4 Months Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
4 Months Ago
▅█▊▍▉▍ ▉▆▆▊▍ ▉▌▌ ▉▌ ▍▅▅▅▋▍ ▋▆▊▍▋▄▆▄▍▋ ▆▉▉▆█▆▌▄ ▉▍▆▊▆▆ ▍▆▉▄▋▄▌▄▆▅▊▇▆▊▅█ ▄▅▋▆▆▇▇▆█ ▋▆▅▉▌▋ ▅▄█▄█▉▅▆ ▌▌▆ ▆▇▉▄ ▍▆▌▅▌ ▄▌▍▍▊▍ ▆▊▄ ▋▋███ ▉▇▋▉▊▍▍▌
4 Months Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
4 Months Ago
Test for verifying deployables that are placeable on boats have only convex colliders All pass as expected
4 Months Ago
Minor cleanup and comments
4 Months Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
4 Months Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
4 Months Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
4 Months Ago
Basic worldmodel tests, already catches 30+ misconfigured ones
4 Months Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
4 Months Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
4 Months Ago
merge from main
4 Months Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
5 Months Ago
Fixed one more docks barrel
5 Months Ago
FIx some oil barrels dropping below the island docks
5 Months Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
5 Months Ago
merge from vending_cluster_pool_leak_fix
5 Months Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
5 Months Ago
merge from main
5 Months Ago
Add a null check in TriggerParent.CheckAllParenting
5 Months Ago
merge from naval_update
5 Months Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
5 Months Ago
Clear deep sea shore vector data server side when the deep sea closes
5 Months Ago
Apply the previous fix to the floating cities as well
5 Months Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
5 Months Ago
merge from deployer_vm_3p_fix
5 Months Ago
Fix building plan appearing untextured in 3rd person when deploying certain items generic_deploy now uses the same setup / viewmodel as the regular planner