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808 Commits over 457 Days - 0.07cph!

4 Months Ago
merge from collider_cleanup_feb_26
4 Months Ago
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
4 Months Ago
Fix scaled netting collider on the bbs
4 Months Ago
Fix various collider issues for things placeable on boats, resolve stringpool warning spam, incorrect materials, offset or redundant colliders etc. Things touched are telephone, spotlights, splitter, single weapon racks, confetticannon, volcano fireworks, torch holder Manifest
4 Months Ago
Re-initialize stringpool for the deployable tests as part of the setup
4 Months Ago
merge from main
4 Months Ago
Fix more local / world space fun
4 Months Ago
merge from searchlight_worlddirection_fix
4 Months Ago
merge from main
4 Months Ago
Deployable test checking that if placeable on boats, all collider names are in StringPool Finds 10 cases to fix
4 Months Ago
merge from searchlight_worlddirection_fix
4 Months Ago
Fix searchlight not working correctly on boats
4 Months Ago
merge from redirect_snapping
4 Months Ago
Deployables can now snap to redirects of itself All the component boxes now snap to each other
4 Months Ago
merge from hackweek_fill_containers_rand
4 Months Ago
Massively refactor and streamline the filling logic to avoid a bunch of duplication In addition to `fillinventory` there's now use `fillcontainer` and `fillcontainer_radius` to fill containers with random items Works with storage containers and container io entities, prints out the ones filled, and warns if a container couldn't accept some of the items
4 Months Ago
merge from main
4 Months Ago
regenerate testlist
4 Months Ago
Compile fix
4 Months Ago
merge from boxes_dlc
4 Months Ago
merge from main
4 Months Ago
Fix bbs not setting owner id correctly with deploy & edit
4 Months Ago
merge from hackweek_more_tests
4 Months Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
4 Months Ago
Deployable test for missing guide mesh
4 Months Ago
merge from hackweek_more_tests
4 Months Ago
Handle multiple groundwatch components in the groundwatch test
4 Months Ago
merge from main
4 Months Ago
crypt building skin works with upgrade_radius and related commands
4 Months Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
4 Months Ago
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
4 Months Ago
New deployable test to check things can't be placed clipping inside construction / boat construction Finds almost 100 cases
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
merge from hackweek_more_tests
4 Months Ago
merge from /fixes
4 Months Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
4 Months Ago
merge from parent
4 Months Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
4 Months Ago
Reapply 143563 as editor test Regenerate testlist
4 Months Ago
merge from main, stomp TestDeployable
4 Months Ago
merge from coconut_collider_fix
4 Months Ago
merge from tc_corpse_preventbuilding_fix
4 Months Ago
Fix tool cupboard softcore corpse missing a prevent building volume
4 Months Ago
merge from harbor_container_ladder_fix
4 Months Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
4 Months Ago
merge from bbb_entkill_fix
4 Months Ago
Allow boat building blocks to be ent killed individually in edit mode
4 Months Ago
merge from main
4 Months Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately