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542 Commits over 396 Days - 0.06cph!

56 Days Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
56 Days Ago
merge from hackweek_more_tests/fixes
56 Days Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
56 Days Ago
Fix groundwatch issues for 8 deployables
56 Days Ago
Fix missing phys impact sounds for 6 items
56 Days Ago
Fix missing io arrows for 5 items
56 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
57 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
59 Days Ago
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59 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
59 Days Ago
Test for verifying deployables that are placeable on boats have only convex colliders All pass as expected
59 Days Ago
Minor cleanup and comments
59 Days Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
60 Days Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
60 Days Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
60 Days Ago
Basic worldmodel tests, already catches 30+ misconfigured ones
2 Months Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
2 Months Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
2 Months Ago
merge from main
2 Months Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
2 Months Ago
Fixed one more docks barrel
2 Months Ago
FIx some oil barrels dropping below the island docks
3 Months Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
3 Months Ago
merge from vending_cluster_pool_leak_fix
3 Months Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
3 Months Ago
merge from main
3 Months Ago
Add a null check in TriggerParent.CheckAllParenting
3 Months Ago
merge from naval_update
3 Months Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
3 Months Ago
Clear deep sea shore vector data server side when the deep sea closes
3 Months Ago
Apply the previous fix to the floating cities as well
3 Months Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
3 Months Ago
merge from deployer_vm_3p_fix
3 Months Ago
Fix building plan appearing untextured in 3rd person when deploying certain items generic_deploy now uses the same setup / viewmodel as the regular planner
3 Months Ago
Remove Physics Projectile layer from all parenting triggers on all ghostship variants Was causing thrown grenades and C4 to freak out
3 Months Ago
merge from naval_update
3 Months Ago
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3 Months Ago
merge from SmallRamp_Deploy
3 Months Ago
Fix pool leak in TimedExplosive
3 Months Ago
merge from main
3 Months Ago
merge from naval_update
3 Months Ago
merge from lifestory_snake_fix
3 Months Ago
S2P both oil rigs Codegen
3 Months Ago
merge from naval_update keep source on the oilrig scenes
3 Months Ago
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem Fixed various inconsistencies, all of them should now work with all types of auth as youd expect Fixed entcount only working with steamid and not names Codegen
3 Months Ago
merge from naval_update
3 Months Ago
merge from sprinkler_vis_refactor
3 Months Ago
Remove mobile splashables from mobilePositions when deregistering
3 Months Ago
Set the new ramp colliders to wood material
3 Months Ago
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