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545 Commits over 396 Days - 0.06cph!

3 Months Ago
Remove mobile splashables from mobilePositions when deregistering
3 Months Ago
Set the new ramp colliders to wood material
3 Months Ago
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3 Months Ago
merge from slots_optimize
3 Months Ago
S2P Outpost
3 Months Ago
merge from clearinventory_clothingchanged_fix
3 Months Ago
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3 Months Ago
merge from custom_icon_pooling_fix
3 Months Ago
Fixed a pooling bug with custom item icons
3 Months Ago
Fixed a server only serialized field
3 Months Ago
merge from slots_optimize
3 Months Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
3 Months Ago
merge from main
4 Months Ago
Make resetstate remove the player from the advent calendar history
4 Months Ago
merge from naval_update
4 Months Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
4 Months Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
4 Months Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
4 Months Ago
Collider fixes for plank and ramp, assign wood material
4 Months Ago
Fixed some duplicate collider names on triangle ladder hatch
4 Months Ago
merge from commandblock_tests
4 Months Ago
Swap some expected's and actual's in TestHBHFSensor
4 Months Ago
Apply fixes from Flaviens shelf, regenerate testlist
4 Months Ago
merge from naval_update
4 Months Ago
Pass over all the boat blocks themselves Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest Fixes more offset / scaled / missing impact effects and stringpool warnings
4 Months Ago
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
4 Months Ago
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4 Months Ago
Do the same for the death screen, button is hidden when deep sea is closed Always show the buttons if we are in the deep sea, even if closed
4 Months Ago
Only show the deep sea toggle map button if the deep sea is open
4 Months Ago
The "Follow player" map button now automatically switches to the correct view (deepsea/mainland)
4 Months Ago
Fix another Big Wheel NRE that could happen when the deep sea wipes
4 Months Ago
This can go I think
4 Months Ago
Fix snake not updating lifestory hits and animal kills Fix all new AI not updating lifestory hits
4 Months Ago
Couple test fixes
4 Months Ago
merge from main
4 Months Ago
merge from crosshair_button_release
4 Months Ago
Fix the crosshair preview buttons triggering on pressed instead of released
4 Months Ago
merge from hbhf_sensor_tests
4 Months Ago
Some more small fixes, regenerated testlist
4 Months Ago
Apply shelf from big Flav
4 Months Ago
merge from lastplayed_sorting_fix
4 Months Ago
Fix sorting by "last played" not working correctly in the server browser
4 Months Ago
merge from cargo_ladder_fix
4 Months Ago
Fixed not being able to get onto the two shorter ladders on the left side of cargo from a boat.
4 Months Ago
merge from entity_label_fixes 🏷️
4 Months Ago
Run entity label clean tool Run manifest Commit 578 changed .meta files of prefabs that previously had incorrect entity labels, now fixed
4 Months Ago
Fix bug causing incorrect labels for some entities
4 Months Ago
merge from main
4 Months Ago
merge from cargo_cam_rotation_fix
4 Months Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation