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320 Commits over 306 Days - 0.04cph!

6 Months Ago
Fix not being able to set a guest code after reskinning
6 Months Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
6 Months Ago
Add CollateTrainTracks procedural component so the train tracks work
6 Months Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
6 Months Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
6 Months Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
7 Months Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
7 Months Ago
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7 Months Ago
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7 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
7 Months Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
7 Months Ago
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7 Months Ago
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7 Months Ago
New user-bindable marker commands: - `buttons.markcurrentpos` to place a marker at the players position on the map - `buttons.clearmarkers` to clear all map markers
7 Months Ago
Spraycan no longer loses condition while using `infiniteammo 1`
7 Months Ago
Merge from main
7 Months Ago
A bit more cleanup
7 Months Ago
Improve output formatting, use pooling
7 Months Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
7 Months Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
7 Months Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
7 Months Ago
Resource dispensers respect max stack size
7 Months Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
7 Months Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
7 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
7 Months Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
7 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
7 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
7 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
8 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
8 Months Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
8 Months Ago
Admin command to kill all bees
8 Months Ago
Changed spoiled produce consume sound
8 Months Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
8 Months Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
8 Months Ago
merge from main
8 Months Ago
Additional cleanup
8 Months Ago
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8 Months Ago
Merge from spoil_fruit_veg
8 Months Ago
Apply spoiling to black raspberries
8 Months Ago
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8 Months Ago
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8 Months Ago
Merge from main Fix protobuf,codegen,manifest
8 Months Ago
Merge from hackweek_spawn_all_deployables_command
8 Months Ago
Fixed debug logs
8 Months Ago
Fix it again, but better. Don't show empty firework patterns in the UI at all.
8 Months Ago
Fix error when opening admin ui, caused by empty firework pattern
8 Months Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
8 Months Ago
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