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621 Commits over 426 Days - 0.06cph!

46 Days Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
46 Days Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
46 Days Ago
Switch animation sequence to use a coroutine instead of invokes
46 Days Ago
merge from main
46 Days Ago
merge from deployvolume_fixes
46 Days Ago
Fix fish trophy placement on brutalist softside
46 Days Ago
merge from main
46 Days Ago
Codegen
46 Days Ago
merge from main
47 Days Ago
Compile fix
47 Days Ago
merge from deployvolume_fixes
47 Days Ago
Fix fish trophy no longer placeable on walls
47 Days Ago
merge from hatch_collider_fixes
47 Days Ago
Hopefully the last seal now
47 Days Ago
merge from hatch_collider_fixes
47 Days Ago
Should be water tight now
47 Days Ago
merge from hatch_collider_fixes
47 Days Ago
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47 Days Ago
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47 Days Ago
merge from waterwheel_deployable
47 Days Ago
Mark collision as readable, assign correct material
48 Days Ago
indirect_instancing.buffer_upload_mode NRE fix
48 Days Ago
S2P both oil rigs
48 Days Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
48 Days Ago
merge from reapply_136367
48 Days Ago
Reapply 136367
48 Days Ago
merge from Armored_ladder_hatch
48 Days Ago
Re-made armored ladder hatch icons
48 Days Ago
merge from triggersleep_ws_change
51 Days Ago
merge from path_preview
51 Days Ago
Fix "Unlocked" button appearing clickable
51 Days Ago
Clean up and format the whole file a bit, it was a mess No functional changes
51 Days Ago
51 Days Ago
merge from shield_idle_collider
51 Days Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
51 Days Ago
Fix the wooden and reinforced shield colliders not working at all
51 Days Ago
Fix metal shield new collider exclude layers
51 Days Ago
merge from weapon_refresh_salvaged_axe
51 Days Ago
merge from main
51 Days Ago
merge from main preserve destination deletes of meta files
51 Days Ago
merge from main
51 Days Ago
merge from main preserve destination deletes of meta files
52 Days Ago
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
52 Days Ago
Re-enable RW on 5 meshes used by particle systems
52 Days Ago
merge from hackweek_server_mesh_cull
53 Days Ago
merge from creative_freebuild_fix
53 Days Ago
WIP Highlight the path the multi-unlock is going to take as a preview https://files.facepunch.com/cipeaX/2026/March/11_11-44-FormalKestrel.mp4
54 Days Ago
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
54 Days Ago
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
54 Days Ago
merge from main