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420 Commits over 337 Days - 0.05cph!

3 Months Ago
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3 Months Ago
Do the same for the death screen, button is hidden when deep sea is closed Always show the buttons if we are in the deep sea, even if closed
3 Months Ago
Only show the deep sea toggle map button if the deep sea is open
3 Months Ago
The "Follow player" map button now automatically switches to the correct view (deepsea/mainland)
3 Months Ago
Fix another Big Wheel NRE that could happen when the deep sea wipes
3 Months Ago
This can go I think
3 Months Ago
Fix snake not updating lifestory hits and animal kills Fix all new AI not updating lifestory hits
3 Months Ago
Couple test fixes
3 Months Ago
merge from main
3 Months Ago
merge from crosshair_button_release
3 Months Ago
Fix the crosshair preview buttons triggering on pressed instead of released
3 Months Ago
merge from hbhf_sensor_tests
3 Months Ago
Some more small fixes, regenerated testlist
3 Months Ago
Apply shelf from big Flav
3 Months Ago
merge from lastplayed_sorting_fix
3 Months Ago
Fix sorting by "last played" not working correctly in the server browser
3 Months Ago
merge from cargo_ladder_fix
3 Months Ago
Fixed not being able to get onto the two shorter ladders on the left side of cargo from a boat.
3 Months Ago
merge from entity_label_fixes 🏷️
3 Months Ago
Run entity label clean tool Run manifest Commit 578 changed .meta files of prefabs that previously had incorrect entity labels, now fixed
3 Months Ago
Fix bug causing incorrect labels for some entities
3 Months Ago
merge from main
3 Months Ago
merge from cargo_cam_rotation_fix
3 Months Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
3 Months Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
3 Months Ago
Fix invalid ptboat storage reference
3 Months Ago
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3 Months Ago
Boat planner can go into tc tool slots
3 Months Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
3 Months Ago
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3 Months Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
3 Months Ago
Make sure placement error is correct for the deep sea build fix
3 Months Ago
Space station building skin added to upgrade_radius commands
4 Months Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
4 Months Ago
When opening the tech tree, always start on the highest level page by default
4 Months Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
4 Months Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
4 Months Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
4 Months Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
4 Months Ago
HBHF Sensor tests
4 Months Ago
Fix deleteentitiesbyshortname not replying correctly, improve feedback and add usage descriptions
4 Months Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
4 Months Ago
Command block tests
4 Months Ago
CargoShip.UpdateMovement NRE fix
4 Months Ago
merge from tax_convars_rename
4 Months Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3
4 Months Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
4 Months Ago
merge from elevator_power_qol
4 Months Ago
Remove leftover ItemModChildIO component on the elevator item
4 Months Ago
merge from main