branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

4 Months Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
4 Months Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
4 Months Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
4 Months Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
4 Months Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
4 Months Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
4 Months Ago
Desal Tank material and position update
4 Months Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
4 Months Ago
Compile fix
4 Months Ago
Merge from Snakes
4 Months Ago
Fix a missed line when manually merging Modifier.cs
4 Months Ago
water desal tanks update LOD0 and texture pass.
4 Months Ago
Merge from blowpipe
4 Months Ago
Constrain croc and tiger to jungle biome Increase croc population
4 Months Ago
Fix compile error
4 Months Ago
Merge from crocodile + tiger
4 Months Ago
ibc texture brightness tweak
4 Months Ago
ibc tank - adjusted moss
4 Months Ago
fixed sharp seam on ibc tank and adjusted tank to soften edges of body
4 Months Ago
chenged the jungle ziggurat prefab to world layer
4 Months Ago
merge from jungle ruins
4 Months Ago
Merge from main
4 Months Ago
ibc water tank - complete and damaged version
4 Months Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
4 Months Ago
More polish fixes on big zigg
4 Months Ago
merge from mjungle_ruins for gantry kit
4 Months Ago
zigg level backup
4 Months Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
4 Months Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
4 Months Ago
changed incorrect layers on recent props prefabs
4 Months Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
4 Months Ago
ziggurat_a env volumes settings and bounds changes
4 Months Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
4 Months Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
4 Months Ago
shrunk jungle swamp water surface to avoid clipping
4 Months Ago
Merge from main
4 Months Ago
little zigg update - WIP
4 Months Ago
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle improved terrain blend texture
4 Months Ago
Jungle ground foliage / tweaked all spawn settings / optimized densities / added rest areas / optimized geometry Tweaked materials and colors Tweaked ground color
4 Months Ago
jungle ruins s2p
4 Months Ago
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
4 Months Ago
Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
4 Months Ago
jungle ruins scene HLOD setup and bakes
4 Months Ago
enabled read write on ruins kit for batching
4 Months Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
4 Months Ago
Jungle plants progress
4 Months Ago
Added refresh_foliage console command
4 Months Ago
updated topology masks for jungle ruins, s2p ruins
4 Months Ago
merge from main
4 Months Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap