127,567 Commits over 4,109 Days - 1.29cph!
Added camera util + proper frustum plane extraction
Added WaterCullingVolume for water surface clipping
Loot barrel impact & gib sounds
Handful of level tweaks
More progress on navmesh grid.
placed some temp safeguards in the lift at rocket factory
viewmodel organisation - clean export for vm
Use Facepunch.System from plugins folder
tundra small rocks no longer have moss (they also show in desert biome)
rock collectables are a tad larger
Updated Facepunch.Unity (which uses Facepunch.System now)
Merged Facepunch.Unity changes
Fix for the rocket factory ground mesh disappearing
Fixed LOD distances on rocket factory objects
Nicer initialization
Server address + Server name for integration
Fixed getting server list from the wrong place
More robust agent removal with respect to navmesh management.
Disabled the 2 east lifts in launch_site
Fixed ground holes in the rocket factory
Navmesh generation is now async.
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More navmesh work. Agents now spawn correctly on the navmesh again.
Detailed stair collider preparations
Detailed stair colliders, tiers variations
Updated some detailed colliders to the new versions
Added water culling volume to launch site basin
Merge from detailed_stair_colliders
Stairs and foundation steps use more accurate shadow casting proxy meshes
skin approval + icons
manifest
Fixed NRE when opening workshop from main menu without having joined a server
Subtracting all AI experiments
Added some more rigorous sanity checks where navmesh agents are concerned.
Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
Commented out Kill command from safeguard.
Delay for retries to put an agent on the navmesh increase in length with each try up till the cap.
fixed issue with semi auto pistol vm deploy animation
Navmesh agent safeguard should be a server component. Re-enable Kill command.
ore nodes new files & prefabs
Removed Safeguard (we'll deal with this in the spawn handler instead).