127,955 Commits over 4,109 Days - 1.30cph!
More item description updates
Improved EAC authentication workflow
Reverted Auth_Steam to version from main (just to be safe)
More lods
Removed all unused meshes from playermodel fbx
Skin set changes
Set nav_grid to false by default
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time
Cleaned up asset FileSystem_Warmup by removing unused code
Eliminated some tiny GC allocs from nested coroutines
Cleanup & mouth texture optimisations
A couple more checks, just to be on the safe side.
tweaked darker skin colours
Eoka Pistol, Flamethrower, Pipe Shotgun, Revolver - Updated to latest rig and arms, clean exports, rebuilt prefabs
Stripping out unused textures
Check neighbour navmesh cell as valid target before we attempt to generate a link in that direction.
Generate links async and with a queue, that we can control how many links we generate each frame.
Set nav_grid to false by default.
Fixed clothing prefabs w/ skin parts not updating material
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
vending machines never drop any loot when destroyed
vending machine health slightly increased
rebalanced all raw meat to poison other than fish
rebalanced all burnt meat to give 1/4 cooked meat yields
tooltips can use translations
added consumable/medical info panels
added basic mounting system for chairs
merge from main/bradley-sounds
Perf fix for occludable sounds with local voice limiting enabled
Removing temp hair styles from this branch
Cleanup duplicated MainCannonAttack prefab
Rewrote rebake logic to use the bake heap.
Cells and layers are now aware they're in the bake heap awaiting baking.
Updated the bake heap comparer, that it more reliably prefers cells close to players.
fix for broken head collider
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
Added a fix for the potential of navmesh sources to go invalid over time (so we check them before we bake).
A slight improvement to animal flee behaviour and speed related to angle of next position.
vending machine really no longer drops items
fixed condition not visibly scaling consumable properties in info panel
fixed tooltips getting stuck