128,037 Commits over 4,109 Days - 1.30cph!
Retired TextureUtils (GC alloc galore)
Added GC-free Texture2D.Clear extension method
Fixed a bad check in nav_disable improvements.
Yet another merge from main
Added Union64 to Rust.Global
Fixed CRC.Compute32 discarding the passed CRC value
Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
Eliminated GC allocs from UpdateClothingItems
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
Deleted Plugins/ProtoBuffers (empty csproj)
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
Eliminated GC allocs from MeshPaintableSource
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Fixed client side texture memory leak when paintable signs are destroyed (!)
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
Async navmesh link generation and some cleanup.
Staying up to date with main
Supermarket counter / reduced wood saturation
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
Disabled mips on terrain alpha to prevent caves from closing in low quality
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris
Renamed terrain4_rock2_specularity
Disabled readwrite on all terrain4_rock2 textures
Semi auto rifle fbx revert
Bandages, Mp5, Python, Sal Axe, Sal, Hammer, Sal Icepick, Sal sword - Updated to latest rig and added new arms
bradley health doubled
bradley loot tables modified - won't drop explosives
bradley turret aim adjusted - coax is way more accurate
bradley coax damage slightly lowered
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
fixed bradley loot table giving way too much
Transform.FindChild (obsolete) -> Transform.Find
fixed muzzleflash location on several weapons ( 3rd person )
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
Updated Unity libraries in Plugins/
Supermarket material polish / removed invisible blockers
More description updates and fixes
Updated Apex libraries (API auto-update)
Fixed some foods having missing sounds when consumed
Consuming raw foods now makes the player vomit (better feedback)
Armored square foundation now uses correct footstep sfx
Raycast navmesh links to ensure they don't go through stones, walls, etc.
Add a convar bool to enable/disable navmesh link generation, that it's not enforced.
Set up a convar for how many links we try to set up between navmesh grid cells.